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Messages - mastermindkar

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1
40k / Re: 40k
« on: July 14, 2017, 07:08:37 am »
my guess is some prob with your install of extender

use my folder https://drive.google.com/open?id=0B3EJsib7nOiIR1ZqeDN5Rm1RYzQ

 it a replacement of some files on xcom folder not just the EXE, you don´t need to install it, and don´t need to replace your´s , just unpack it anywere and use OpenexcomEx_fix

tell me if it works!

This works great, and has a bunch of nifty extra features to boot! I do lament the loss of my backpack space, but sacrifices must be made...

2
40k / Re: 40k
« on: July 12, 2017, 07:09:55 pm »
narthecium is fixed in the apothecary armor , but it requires more than 45 strength otherwise narthecium won´t appear, because script removes weapons that brings overweight , also to confirm remove costume inventory from the equipped person or it may go for the usual loadout instead of the narthecium.  apothecarium heals injured units faster on base

For the life of me I can't get the narthecium to appear. I've been trying it on a guy with 68 strength.  If I empty his inventory and turn off auto equip then nothing appears.  If I leave auto equip on he gets regular equipment. 

Everything else seems to be working well.  The Chaos outposts and space hulks are particularly cool.

3
40k / Re: 40k
« on: July 10, 2017, 05:26:01 pm »
Is there a way to heal combat?  I'm very far down the tech tree but have yet to encounter a med kit or narthecium or anything.  I've had apothecary armor and an apothecarium for months, but all the armor does is weigh a lot.  Did I miss something simple early on?

4
40k / Re: 40k
« on: June 22, 2017, 12:15:33 am »
Thank you for the quick reply. 

1) That definitely sounds good.  None of my guys are strong enough to use the HB yet.  Low quality gene-seed I suspect.  Does the master-crafted ammo improve damage or accuracy?

2) I downloaded the update and copied it over the existing files.  I'll let you know how it goes.  I have xcom extender so that shouldn't be an issue. 

As for flamers, I've never needed encouragement to light things on fire before...

5
40k / Re: 40k
« on: June 20, 2017, 04:11:00 am »
Just downloaded this mod and gave it a spin.  Absolutely love it, great work!  Only two problems thus far, though one is a game breaker:

1) Heavy bolter does same damage as regular bolter?  Heresy! Not chapter approved.

2) I keep running into crashes on the geoscape.  These occur at certain times and persist even if I reload an earlier save.  In my first game it happened 5 days in.  In my second game it happens early in the second month.  I've attached my savegame.  I

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