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Messages - efrenespartano

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Tools / Re: UnitSprite Studio
« on: May 02, 2021, 06:10:38 pm »

I was waiting for this, thank you so much! Your tools make my life easier. :D

Work In Progress / Re: Unused Sprites from XCOM
« on: May 01, 2021, 03:25:49 pm »
Ok, as I promised.
Hope you guys give it a good use

Thanks a lot for your efforts! :D Its awesome. If i use it on my mods i'll let you know. Looking forward to see more of your work!

I've been on the hype train since... huh, two years ago. I'm glad it finally came to the hype station!

Congrats for your new release, my friend! Looking forward to see this mod active a long time.  ;D

Tools / Re: HandOb maker
« on: April 26, 2021, 09:23:31 pm »

Mate, dunno if it's a bug or something on my side but could be possible to save the handOb and floorObs in the OXC palette like on UnitSprite Studio? Every time I save a sprite it removes the palette and I need to fix it.

Just a minor hindrance, otherwise the tool works delightful. Keep up the good work!  ;D

Tools / Re: VSCode OpenXcom Modding Tools
« on: April 26, 2021, 04:48:48 pm »
Over the weekend I released 0.8.0 with a new feature and a quite some fixes. It now has context aware autocomplete, across files. From the readme:

A new update is ready now.

UNEXCOM v0.8.7 Above and Beyond is alive now!

What's new in this update?

Code: [Select]
20-Apr-2021 v0.8.7 Above and Beyond
Changes made:
*Fixed Tunnan article not appearing
*Fixed some alien races not having sectoid and ethereal officers, reported by Cupon4uk
*Increased SH-missile effectiveness against UFO shields
*Fixed some live aliens not disapearing after being researched
*Adjusted Long Rifle Ammo capacity to 14
*Fixed alloy sniper ammo being the wrong size, reported by Cupon4uk
*Fixed SKS ufopaedia category
*Fixed some ammunition types being visible in ufopaedia before appopriate research, reported by Rclipse
*Pilot armor now improves pilot interception stats
*Added images for small fighter and troop Lander
*Improved range of Hind, Hind now performs missile strike on the first turn
*Improved air strike item sprites
*Added alien lasers, rulesets by Brother^2, sprites by wolwerin
*Added Thin Man, rulesets by Brother^2, sprites by efrenespartano
*Fixed counterterrorist missions not appearing
*Added terrorist HQ raid mission, map by wolwerin
*Rebalanced mercenaries and special forces, moved their research behind terrorist arc progression
*M16 is now default rifle of USA path, M16 M203 now behind special forces research
*ADEN cannon now only available after NATO air support research

This update fixes many bugs, bring us closer to completing the main story arc  (the Terrorists can now be defeated) and on the next update we will add more Space-related content (after so long!)

Below, the new Terrorist HQ mission and a hint of the new Space missions! (Images by Filip-H)

OpenXcom Extended / [SUGGESTION] Priming grenades sound
« on: April 26, 2021, 06:50:01 am »

I'd like to make a (i hope) small suggestion for a new addition: a priming sound for grenades (battleType: 4)!
My ideas for it are basically having a small "ping!" when you prime a Frag, a tic-tac sound on a TNT pack or a lighter starting fire on the cloth of a Molotov!

Example below

Code: [Select]
  - type: STR_GRENADE
    explosionHitSound: 50
    primeSound: 51
    tuPrime: 20

I hope this may be useful for other modders besides me and i hope this may be easy to implement. Thanks in advance!

Tools / Re: UnitSprite Studio
« on: April 26, 2021, 04:32:07 am »

I'm not sure I understand what you need. I've never done any unit sprite recoloring myself.
I came up with something like this:
You would select which layers and frames you want to change, then create a list of operations to do on the pixels. For example 'Change color' or 'Change brightness' and then apply the operations.
I've added a draft of how the UI could look.

Basically this is what I had in mind! Thanks a bunch, looking forward to see it implemented

Tools / Re: UnitSprite Studio
« on: April 10, 2021, 05:15:50 am »
That's basically what I've doing since I started using it. I'm not saying it's impossible to continue to do it like that, but I'd like to spend more time working on this tool when doing sprites. xD

IDT Modding Hub / Re: [OXCE][WIP][DLC] UNEXCOM: Bureau 11
« on: April 09, 2021, 05:16:33 am »
Looks good! Although your main mod is nowhere done yet though...
Will this be kinda like the start of XCF then, as in, regular guys going against aliens, cultists and such?

Haha yeah, the main mod is still WIP. Not far from being finished, tho.

This is more like a standalone prologue, split apart to avoid cluttering too much the main mod (also because there are 10 years between both campaigns). You could expect more XCF/Spy-ish vibes from here than UNEXCOM, more action-focused

IDT Modding Hub / [OXCE][WIP][DLC] UNEXCOM: Bureau 11
« on: April 08, 2021, 02:51:14 am »
UNEXCOM: Bureau 11

The year is 1961. The Cold War between the United States and the Soviet Union is at its heist. The espionage and counter-espionage has become a common activity for the intelligence services of both world powers. But... there is something that is different. Recent strange phenomena, missing persons, crop circles... there is an increase in unknown activities, carried by unknown individuals. The intelligence agencies scramble to investigate them and try to find if the enemy is behind. A branch of the CIA is tasked to find the truth. This group is known as Bureau 11.

This DLC is a prequel of the mod for OpenXcom, UNEXCOM. Set in the same timeline, but a decade before, this story is full of secrets and unknown dangers. We have been working on this since November, the progress is slow and steady (mostly due real life work). Our plan is make a release as soon as the Act 1 missions are done. 

Based on the original ideas of Ace009, made by Brother^2 and efrenespartano.

Code: [Select]
Credits by name:
*Ace009: original background idea
*Alex_D: Cadillac El Dorado sprites and ruleset
*Andr: original creator of F-104 Starfighter, Beretta M12, AR-15, Sawed-off Shotgun, Winchester M1897, Flask, Field Dressing, Cigarettes, Medical Pouch
*Brother^2: lead design, ruleset creator
*efrenespartano: lead design, sprite & ruleset creator
*Dioxine: M79 Thumper sprites
*RamoZ: D17, B11 and US Army rulesets
*Hans Woofington: B11 and US Army unit sprites
*The Martian: D17 unit sprites
*wolwerin: Alien Lasers, Model 1900, sprite creator

Tools / Re: UnitSprite Studio
« on: April 08, 2021, 01:38:45 am »
I'm having a good time with your tool, comrade Behemond!

I've been able to finish a spritesheet in more or less 5 hours, almost the half of the time it usually takes me. I have a small request: could you add an option to recolor whole parts of the body at once? Like both the legs or the arms? That would further ease the work (i ask this because some of my units are basically recolor of other units haha)

I'm attaching a small screenshot of your wonderful tool in action!

If I have one to name one thing that does not fit, I'd say the tanks. Laser weapons and Aircraft are all unique to USSR, USA and NATO, only tank stays the same. It kinda bothers me lore-wise, AND, well, T-62 with Lazer sounds better.

Well, our plan is to add tanks, yeah! But currently we are focusing on the airplane (and space) features of the mod. The next thematic update will feature armored vehicles and changes to the way tanks are used.

Hi, really enjoying this mod of yours.
I have one question, however: what is the deal with terrorists? They can be researched, but have no UFOPedia articles. I specifically (and at high risk to my men) captured live terrorists  hoping they could be interrogated. So I turn to you: who are these terrorists and why am I fighting them?

There are some reports after your capture the leaders and commanders. If they aren't appearing, then it's a bug, i'll give it a look anyway.

The main motivation of the terrorist is
just to wreak havoc all over the world. Initially, they were planned as a bunch of misfits and a hint at 70s terrorist group plus the baddies on Counter Strike and Battlefield Hardline. But later, they became some kind of proxy allied of the aliens, that's why you can be attacked by terrorists using plasma tech

Tools / Re: UnitSprite Studio
« on: March 10, 2021, 10:49:31 pm »
I'll definitely try this out. This will ease A LOT of work on the spritesheets, definitely.

Also, if you have a small video/tutorial would be great to introduce us to your tool.

Glad to see that this mod is still in development. I played the very first version, and I am happy with the progress. I will have to play it again at some point.

Yeah! We are working on side projects along this mod to further increase the lore of the project

Hint: A prequel and a sequel wink wink  ;)

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