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Messages - efrenespartano

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1
Resources / Re: Community Map Pack
« on: October 03, 2022, 03:42:36 am »
Howdy, fellas!

A new update of CMP is ready for downloading. Both versions have been update with the very same content, so both changelogs are the same.

The new features are several City terrains made by cevaralien, author of XCOM Multimod. Desert, mountain, snow and jungle are now in the Geoscape and the Terror Sites!

Also, a minor patchfixing to a tile of Corn Farm terrain, that led to CTD. That terrain should work now.

Changelog for CMP Vanilla
Code: [Select]
2-October-2022: CMP Vanilla v0.8
- Tested with OXCE v7.7.3
- Fixed issue with crashing tile on Corn Farm terrain, reported by Fegelein, throwaway666888154, solution provided by Meridian
- New terrains, all by cevaralien:
- Forest Mount
- Desert Mount
- Desert City
- Snow City
- Jungle City
- Mountain City
- Added new terrains to Geoscape and terror sites

Changelog for CMP Extended
Code: [Select]
2-October-2022: CMP Extended v0.8
- Updated to OXCE v7.7.3
- Fixed issue with crashing tile on Corn Farm terrain, reported by Fegelein, throwaway666888154, solution provided by Meridian
- New terrains, all by cevaralien:
- Forest Mount
- Desert Mount
- Desert City
- Snow City
- Jungle City
- Mountain City
- Added new terrains to Geoscape and terror sites

You can download them from Mod.io or the GitHub Repositories for both versions.

2
The Great War of the Worlds 1914 is not dead!

Slow and steady, work is ongoing. I estimate around 70% of work is done for the next update, basically a rework of everything. Tons of new weapons, new Martian enemies, new UI, new sprites, expanded story and several endings planned.

The mod.io page is temporably hidden because the old version wasn't compatible with newer OXCE builds. Feel free to check our work in GitHub, any feedback is very appreciated!
https://github.com/Inventorum-Development-Team/IDT_The-Great-War-of-the-Worlds

See you in the frontlines!

3
IDT Modding Hub / Re: [OXCE][WIP][DLC] UNEXCOM: Bureau 11
« on: July 29, 2022, 03:42:20 am »
Attached are the names of KGB agents, CIA agents and veterans translated into russian language.

Thanks, mate!

Can russify the whole mod, if anyone is interested.

Very appreciated! Feel free to post your translations here, we'll add them to the game.

4
Thank you, Meridian! I was looking forward to seeing this.

5
IDT Modding Hub / Re: [OXCE][WIP][DLC] UNEXCOM: Bureau 11
« on: July 03, 2022, 02:47:46 am »
There's no better day than Friday!  ;D

6
Sunday too? Hahaha what a coincidence here and Bureau 11 start on Sunday.

Thanks for the report!

7
IDT Modding Hub / Re: [OXCE][WIP][DLC] UNEXCOM: Bureau 11
« on: June 30, 2022, 09:19:05 pm »
Lots of useful feedback! Thanks for taking the time to report them, mate.


8
Excellent truck, mate!

Im glad to see this cool mod is back to action. Looking forward to see more!

9
IDT Modding Hub / Re: [OXCE][WIP][DLC] UNEXCOM: Bureau 11
« on: June 12, 2022, 11:19:34 am »
Thanks for the report, BlackStaff! We'll take care of this and it will be fixed next update  ;D

10
IDT Modding Hub / Re: [OXCE][WIP][DLC] UNEXCOM: Bureau 11
« on: June 04, 2022, 09:46:24 pm »
A new update is ready.

UNEXCOM: Bureau 11 is alive!


What's new in this update?

Code: [Select]
May-2022 v0.2 The Work of a Nation
Changes made:
*Added all the Story missions
*Added Act 1 Side missions
- Cattle Mutilation
- Crop Circles
- Counter-Intelligence
*Added Act 2 Side missions
- Major Cattle Mutilation
- Abduction
- Counter-Intelligence, Europe
*Major rebalance on weapons and mission conditions, by Brother^2
*Modified and expanded tech tree, by Brother^2 & efrenespartano
*Added new faction: GLADIO
*Added new weapons:
- Welrod
- DeLise Paratrooper Carbine
- DeLise Sniper Carbine
*Added 30 Geoscape events, written by efrenespartano, Brother^2 and Kael Schwabauer
*Added new craft
- A-12 Oxcart, sprites by Filip-H
*Added Faceless Shapeshifter unit, sprites by efrenespartano & Gifty, rulesets by efrenespartano, Brother^2 & Filip-H
*New UI and GlobeMarkers, by efrenespartano

Finally, the campaign is fully playable from beginning to end! To spice up things a bit, there are several side missions you can play to get more bits of the lore of the game (and profits!). Or you could ignore them, if you want, as they are completely optional. 30 Geoscape events will immerse you into the early 60s geopolitical tensions here and there.

11
terrain IDT_BARN_RED_2
tile at position [35,18,0]
part 3 (i.e. object on the tile)
loftemps array = {6, 6, 6, 130, 130, 130, 130, 130, 6, 6, 6, 130}

value 130 is invalid... UFO has only 112 loftemps (from 0 to 111)

Thanks a lot for your help, Meridian! I didn't noticed the thing until you pointed out it.  ;D

12
Howdy!

I'm asking here because my mod uses OXCE, so I think it would be the right place.

One of my players is experiencing a vector::_M_range_check issue on the latest UNEXCOM update. Link here to the GitHub repo. The crash happens on the Alien turn. Attaching screenshots as support. As soon as the Sectoid looks in the direction of the player's craft, it has clear view of all the units. And it crashes. I made tests by removing several xcom units from the LOS of the Sectoid and the CTD was prevented.

I suppose the game cannot handle the alien unit having more than ten targets at the same time in this particular case? I made changes on the map routes and on the armor of the Sectoid to see if that solves the issue, but I cannot find a way to solve it. I suspect maybe one tile on the IDT_RED_FARM may be the reason of the CTD, but haven't found anything so far.

Made tests with OXCE v7.5.3 and v7.4.4, the issue was recurrent on both.

Any help is appreciated!  ;D

13
Resources / Re: Community Map Pack
« on: April 26, 2022, 02:52:32 am »
Hello, folks! We released a new update for both CMP Vanilla and Extended recently!

Among the features, two new terrains:

* Corn Farm, made by Luke83, Solarius Scorch and me. Features a the classic red barn & buildings, with corn fields and grain silos!
* Arctic Outpost, made by Solarius Scorch, Dioxine and Brain_322. A seemly lonely military tower lost in the snow, has a secret beneath!


You can download them from Mod.io or the GitHub Repositories for both versions.

Changelog for CMP Vanilla
Code: [Select]
17-April-2022: CMP Vanilla v0.7f

Solved issue with unused code, reported by nickkeane
16-April-2022: CMP Vanilla v0.7

Tested with OXCE v7.5.3
Tested with openxcom_git_master_2022_03_29_2109
New terrains:
Corn Farm, by efrenespartano, Luke83 and Solarius Scorch
Arctic Outpost, by Solarius Scorch, Dioxine and Brain_322
Added new terrains to Geoscape
Improved and expanded IDT_AIRPORT into Military Airport, added new mapblocks
Updated credits

Changelog for CMP Extended
Code: [Select]
16-April-2022: CMP Extended v0.7

Updated to OXCE v7.5.3
New terrains:
Corn Farm, by efrenespartano, Luke83 and Solarius Scorch
Arctic Outpost, by Solarius Scorch, Dioxine and Brain_322
Added new terrains to Geoscape
Improved and expanded IDT_AIRPORT into Military Airport, added new mapblocks
Updated credits
Added missing Antarctica bases, reported by mmm2342

Hey, just want to report a bug in this pack! The Shipping Lines terror mission (STR_TERROR_MISSION_SHIPPING_LINES) is missing a corresponding entry in the alienDeployments.rul file, causing the game to crash if it randomly generates that mission type.

Thanks for the report, the issue was solved some time ago. :D

14
Awesome mod. Very atmospheric. Is anyone doing any additional translation into Russian?

Thanks for the kind comments! It is, wolwerin04 maintains the Russian translation.

You can check the latest translation text on his YouTube channel!
https://www.youtube.com/watch?v=gsQ1AvGAAGU&t=19821s

15
A new update is ready.

UNEXCOM v0.9.2 Armored Kill is alive!

What's new in this update?

Code: [Select]
28-Mar-2022 v0.9.2 Armored Kill
Changes made:
*Updated to OXCE v7.5.3
*New UI and globeMarkers, by efrenespartano
*Craft weapons doesn't require purchased ammo
*32 new Geoscape events, written by efrenespartano, Rclipse, Kael Schwabauer and Brother2
*Reduced excessive wounding, balances scopes, adds attack shortnames, a few other minor changes by The Reaver of Darkness
*Most alien units have inventories now
*New colored ranks for Floater and Muton units
*New armored enemies
- Armored Sectoid (all sprites by wolwerin)
- Armored Floater (sprite by NeoWorm, modified by efrenespartano)
- Armored Muton (sprite by NeoWorm, modified by efrenespartano)
- Mechtoid (sprites by Jackstaw2323, ruleset by memmaker)
- Probe (sprites by Duke_Falcon, ruleset by Pjlasl)
- Cybersphere (sprites by The Martian)
*Improved basebits for planes
- UNEXCOM: Crusader, Saracen
- USA: UH-1 Huey, F-4 Phantom II, F-105 Thunderchief, F-104 Rapier, B-70 Valkyrie, YF-17 Cobra
- NATO: F.6 Lightning, Mirage IV, Saab 35 Draken, Saab 37 Viggen, SEPECAT Jaguar, MBB Lampyridae, F-104G Starfighter
- USSR: Su-30 'Flanker', MiG-31 'Firefox', MiG-25 'Foxbat'
*Replaced Lighting with improved map by The Reaver of Darkness
*Buffed Alloy Weapons, accuracy improved between 10% and 20%, TC rounds now have ToArmorPre between 0.5 and 0.7. Added white vapor trails for TC and blue for Flechette rounds.
*New Fusion Weapons, concept drawn by Dauntless1942
- Fusion Splitter
- Fusion Lance
- Ethereal Noble Sword
- Thermonuclear Projectile Launcher
- Hybrid Fusion Rifle (sprite and Pedia text by Filip-H)
*Several bugfixes by Buscher
- Craft Weapons can be equipped at any time even if Research is not completed, Research is only used for purchasing. Also Jaguar gets an options for a fuel tank
- Tonfa does Stun damageType instead of Melee
- Terrorists don't do Retaliation Missions
- Display Ufopedia Article for Special Forces Armor once they join
- Fix types according to openxcom.log (mainly with liveAlien: "")
- Fix low missile speed according to openxcom.log
- PNG/GIF Palette Fixes
- Remove Noob Trap that Personal Lights are
*Updated some weapon sprites to new ones, drawn by efrenespartano
- Makarov, PSG1, KS23, M1911 Colt 45, M79 Thumper, Skorpion
*Stoner Sniper now has Pedia entry
*I ain't no fortunate one

A major update, the theme of this and upcoming updates is armor! for both your troopers and the aliens, armored systems are a very important thing. You will find enemies with those later on your campaign. New enemies and new sprites for the already existing ones are in, plus a major visual overhaul. New UI and globeMarkers help to make a more inmersive experience!

 If you have any issue with the mod, feel free to reach us here or in the official IDT Discord server!

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