Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Bacon_Hero

Pages: [1] 2 3 4
XPiratez / Re: A thread for little questions
« on: August 07, 2017, 08:37:08 pm »
The list assumes max stats and 100% damage (the possibilities range from 0% - 200%)

It's possible that the results you got is just an unlucky streak or fluke. I've had gauss muskets 3 hit a Spartan Scout and not kill her before. In fact I think it might have happened quite a few times already.

LCs have an innate 20% AP with low level bows suffer from "+% to Armour". And the other SMGs you mentioned have a really high fire rate which contributes to higher overall average damage.

The key advantage of a bow is its indirect fire ability. You'll start loving the bow when you hit targets blocked by 5 fences and use fire arrows to light up night missions.

XPiratez / Re: Bugs & Crash Reports
« on: August 07, 2017, 08:23:17 pm »
Dammit that was my early game strat  :'( :'( :'(

XPiratez / Re: A thread for little questions
« on: August 06, 2017, 09:46:14 am »
At the start of the month a menu will pop up and ask you who you want up for training. The voodoo school is useless until then.

Also, Death Bloom with HVAC round does 60 damage per shot, 12 shots per round and half damage to stun... I wouldn't have survived raiding ethereal ships with so many prisoners if it weren't for the superior firepower of the HVAC Death Bloom!

XPiratez / Re: A thread for little questions
« on: August 05, 2017, 08:39:29 am »
Favorite pistols? I haven't been too impressed with any of them except the scoped magnum this playthrough.

Super Magnum with mercury rounds on a girl with max reaction is pretty strong

and Death Blossom... so OP why is Death Blossom so OP omg. Is Death Blossom even a pistol? It's a 1 handed weapon so maybe. And it's so incredibly OP... so... over... powered... I can't even...

XPiratez / Re: A thread for little questions
« on: August 01, 2017, 05:52:03 am »
Bows have a long range and decent accuracy in a stage of the game where long-range firearms are rare. One gal using a bow can be really useful ratmen village maps. They have pretty low damage so gainst anything tougher than an unarmored human you're probably better off using javelins or grenades or mortars to fill the same niche.

Nope. Bows have pretty good damage early game, especially if you a gal with good stats. (It's easy to max out in a short period)

Assuming Max Stats:
Hunting Bow, Cutting: 41 damage. Flame: 37 damage + Reliable Flame Damage (5).
Combat Bow, Cutting: 58 damage, Aqua Plastic: 60 damage & 20% Armour Pierce
Long Bow, Cutting: 75 damage
Future Bows, are a bit disappointing. This might be worth it if their energy and TU cost was reduced. You're better off with a mortar at this point of the game. It's also really difficult to get the material to build them.

Javelins have pretty good damage but terrible range and ammo count. Honestly, an archer does a better job of picking off enemies from safety while a gal with a barbarian axe or spear is more useful for taking on tanks and power armoured enemies. I also find that diverting your runts too much in the early game is detrimental for your income, so if you choose to build a large store of javelins or constantly replace them, the opportunity cost will be really high early game!

Grenades don't have the range and precision of the bow and unless you prime everything in your inventory you won't have the fire-rate either. Usually all your gals with have several grenades on them anyway so a dedicated non-launcher grenadier is a bit of a waste. That role is easily fulfilled by your riflegals.

Mortars are excellent but come much much later in the game

No, if I'm not mistaken the range is how far the craft can go.

The fuel means how many units it requires for a full tank. I think it takes an hour to top up 1 unit.

So Range / Fuel = Fuel Efficiency

XPiratez / Re: Disruptive transmission mission
« on: July 30, 2017, 02:49:53 pm »
Yeah seriously you'll need to rocket them from far away or go all the way down to the lower levels and sneak up behind the bots.

One thing to keep in mind is that these bots will wake up on the turn after you stun them, so either stun the last one or leave a gal to knock it out again when it wakes up.

XPiratez / Re: A thread for little questions
« on: July 30, 2017, 02:28:17 pm »
Are bows worthwhile? It's the start of a new game (new version) and I already have musket rifles and shotguns, makes me wonder what a bow can bring to the table when it's a more primitive tech

Bows are excellent. Their ability to fire over walls and cause high damage at great distances makes them invaluable. You'll need moonshine or rum to keep your archer's energy up.

I kept an archer until I unlocked grenade launchers and mortars

XPiratez / Re: [Suggestion] Hands exhaustion/boredom mechanics
« on: July 25, 2017, 06:49:45 pm »
There's already a lot to juggle in this game to play it optimally. Especially as the game gets later. Another mechanic to micromanage will just compound the amount of time doing bureaucratic work IMHO

XPiratez / Re: Bugs & Crash Reports
« on: July 25, 2017, 06:46:11 pm »
Really? Those runts needed ages to build this tank, but now they disassemble and reassemble it in five seconds as practial joke?!

Obviously they built the doors and walls after they got the hovertank in  ;D ;D ;D ;D

Nice! Glad the shockafist is getting some love

XPiratez / Re: A thread for little questions
« on: July 23, 2017, 02:31:14 pm »
You can get rubies from treasure chests which reliably spawn in mansion maps. I expected them to spawn in undersea wrecks but haven't found any there yet LOL

Dissembling Sniper Gauss and Heavy Gauss will yield energy caps

Detectives are really really rare, so here's a little mod to fix the prize if you've already researched it.

This mod forces "Persuadatron 2000" to go through the "Prize: Persuadatron" research instead of requiring the item. It was the only way I could get the prize to unlock Persuadatrons retroactively.

Meaning if you use this mod and already researched "Prize Persuadatron", it allows you to now research "Persuadatron 2000".

If you haven't researched the Prize, it gives you the Persuadatron 2000 research for free

Came to post the same.  I ignore all lasers except the autolaser, which I always bring 2 of on any mission that allows it.  The Autolaser and the Heavy MG have a confluence of traits the result of which is that they can full auto a target 30 tiles away and hit with most shots.  They fill the exact same role as a sniper, down to needing a spotter to operate, and they do it better.

On an unrelated note, I just researched Prize: Persuadotron and nothing seems to have happened.  No new manufacture recipe, no new buyables on the black market.  What am I missing?  I'm totally ready to get my Bullfrog on and Syndicate it up.

There's a Persuadatron 2000 you can get after researching a megapol detective (if you're lucky). The prize itself doesn't unlock the item... probably an oversight. I guess it's not too difficult to mod a fix  ;D

XPiratez / Re: [MOD] Break Euro Deal & Eurolas Rebalance
« on: July 19, 2017, 04:09:23 pm »
Thanks for explaining but I made a stupid indentation error

I didn't add enough spaces in research triggers and its children  :-[ :-[ :-[ :-[ :-[

Anyway, I'm going to upload the new version in the first post

Pages: [1] 2 3 4