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Messages - Niewiem

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1
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: February 24, 2024, 11:13:59 am »
I don't have any problems with my playing style at all. In the future, after a couple of patches, I will try to play 3 bases. And I will also do defensive construction. This requires compromise solutions and frees the game from unnecessary garbage management. I don't understand why you impose your style of play.

But the main thing I'm trying to explain is that the expansion of hangars is not necessary. This is a strong simplification.

Um dont`t you see the hipocrisy in your post? You are telling Juku to not impose his way of playing but you are imposing your on everyone "cause I am playing this way"?
If you do not want to use Hangar mod then do not. Others who have different way of playing th game might want to use it. It was created for a reason after all and first Hangar mod was years ago.

2
The X-Com Files / Re: [submod]Submod list for XCF
« on: February 20, 2024, 06:45:52 pm »
Hm I would guess it is not safe to swap to this from old Hangar mod midgame right? Especially if I have upgraded hangar built.

3
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 05, 2024, 10:14:09 am »
It's because of a mod. Arsenal Additions is broken, there's a fix in the corresponding topic.
Natasha Morozova's broken too, but IDK if anyone fixed that yet.
Morozova mod has been updated on mod portsl by his author.

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 05, 2024, 10:13:04 am »
hiya, no sure is of a mod or something, but to try run the game with the new update just give me this error

Error for 'STR_ASSAULT_SUIT_KYBEROS_UC_UNDERWATER': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FLYING_SUIT_H_UC_UNDERWATER': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FLYING_SUIT_KYBEROS_UC_UNDERWATER': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FLYING_SUIT_UC_UNDERWATER': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_POWER_SUIT_H_UC_UNDERWATER': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_POWER_SUIT_KYBEROS_UC_UNDERWATER': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_POWER_SUIT_UC_UNDERWATER': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_STORMTROOPER_ARMOR_KYBEROS_UC_UNDERWATER': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_STORMTROOPER_ARMOR_UC_UNDERWATER': Number of battle corpse items for 'corpseBattle' does not match the armor size.
What submods are you using?
If you use Arsenal Additions - you need fix from this topic
https://openxcom.org/forum/index.php/topic,9722.180.html

5
The X-Com Files / Re: Submod "Recruit not buy". Test only.
« on: January 04, 2024, 11:06:08 am »
So if I understand correctly you cannot recruit scientists? That hinders you greately at the very start of game. I would say if you want to go with this way all the "recruitment" research should give a guy too -> like recruit chief scientist should give a scientist same with xenobiologist :)

6
The X-Com Files / Re: Indicate when a mission is about to timeout
« on: October 17, 2023, 12:18:29 pm »
This is rather OXCE request than X-Com Files one :)

7
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 28, 2023, 09:40:55 am »

Yes, while compressing all creatures and corpses in batch into blood plasma, I also bioextracted my live x-com squad candidate shadowbats :(


I think best way to avoid it is to hide manufacture project that you are not planing to use :)

8
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 23, 2023, 01:09:58 am »
something is wrong with muton sprites, they miss the top as it turns around... By the way, attack on the base in the middle of '98? shit!
This is bug from Arsenal Adition submod

9
I am using it with this mod - there are some string mismatches sometimes but I did not encounter anything gamebreaking

10
The X-Com Files / Re: Negative score for recovered corpses?
« on: February 04, 2023, 12:50:20 pm »
Yea

You should stun innocent farmers not kill them :D

11
The X-Com Files / Re: No Advent in 1.91
« on: December 13, 2021, 12:29:25 pm »
But that is MiB in X-Com Files ;)

12
ALready figured it out by trying but thank you very much! :)

13
Hey
Just wanted to ask how to use it? Should I unpack it into separate folder in mods folder or to xcomfiles mod folder?

14
The X-Com Files / Re: Idea for mission
« on: July 10, 2020, 12:58:27 pm »
He also survived in new Star Wars universe - he will be included in second season of Mandalorian

15
The X-Com Files / Re: UFO very very early
« on: November 05, 2019, 03:20:46 pm »
UFOs probably appeared but you did not detect them in your first game. You need a lot of luck to detect UFO early on, even more luck to get to it in time, and even more luck to successfully finish the mission.

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