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Messages - Protagonista

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The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 10, 2020, 07:07:15 am »
Yes! I manage to destroy the computer without destroing the disc! boy did it took a while...

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The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 10, 2020, 06:56:31 am »
Hey everyone, Im dont know if this is a bug or Im missing something, but it appears that the Data Disc on the Syndicate Data Seizure mission spawned under a computer in the last floor. Am I suppose to interact with it some way? Isnt just a object in the ground?

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The X-Com Files / Re: The X-Com Files - 1.5: Shot in The Dark
« on: August 25, 2020, 12:22:13 am »
Well I just lost on 31 december 1999. Might as well upgrade to 1.5. Veteran HonestMan was too much :( It will be Begginer Savescummer from now on.

Here some stuff I learned: Dont sacrifice your agents trying to capture enemies alive.
Dont underestimate the range certain monsters can charge at you, all a monster needs to kill a rookie is just 1 attack usualy.
Wait for sunlight, no need for night missions.
You can abort missions with no penalty, do it if theres too many enemies.
Dont let Pink and Red zombies skeak up on you.
Black Lotus have enemies that WILL sneak up on you.
Look if an enemy is bleading by middle-mouse clickin on then, that means they will pass out in time.
Dart Rifles and its ammo takes forever to manufacture, but knockout granades are instant. Taser cannon sucks.
No need for workshops or engenieers for the first year and a half.
I only needed hazmat suits for a single mission in year 2.
Buy Blackops guns, no need to research other guns really, dont waste time reserching every firearm or meele you find.
Your dogs can kill humans from behind preaty easy.
Smoke granades are too unrealiable.

Is there no defense agains enemies tossing granades at your vehicle? Turn 1 all ememies have full TUs, so I get shot the moment my agents try to leave, but if I wait for turn 2, I can get everyone granaded.

sorry for the terrible english :)

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The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: August 16, 2020, 01:27:54 am »
Hey everyone thanks for the tips on sanity and handcuffs! Boy, Im only in 1998 yet and theres a big dificulty spike! My agents have a lifespan of 2 missions...

Enemies have granades, all I have is flashbangs, not even smoke granades...
Still only in kevlar armor...
Still only in helicopters, and that means only 6 agents agains up to 20 zombies/spiders/warewolfs...
Every mission begins with my 6 agents surronded by cult members/monsters looking at then with full TUs, meaning reaction shots.

I need some more tips guys...




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The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: August 06, 2020, 08:13:33 am »
Hey everyone, Im new here and about to start on this mod. Xcom-files seens to be gigantic, what are the new mechanincs that I should know? Like, how do handcuffs work? What is Sanity?

A big thank you to the developers!


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Suggestions / Just a small UI improvment
« on: March 06, 2017, 06:20:06 am »
Just the ability to go to the Reaserch, Manufactoring, etc of other bases a little quicker.


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I really want a Riot Shield for my rookies, that absorbs damage from the direction that the unit is facing and acts as a mobile cover.

Isn't the common tactic to wait for the Aliens to come out of the UFO and trigger reaction fire? That means that the player never get to see the inside of the ships. Its a waste of assets.

A Riot Shield would allow my soldiers to breach the ship with safety. And most importantly, Immersion!
To balance it all it needs is to be heavy, be equiped on a Hand, and take some stats away, like energy or TUs.

And what about small Armor plating? An item that can be equipped on Shoulder, Leg or Backpack. It gives a small amount of protection on those areas, but is also heavy and takes space.

As it is, I don't know if such items can be made.

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