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Messages - agriasrose

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XPiratez / Re: Craft Armamament Weaponry and Is the crowbar broken ?
« on: December 18, 2016, 10:41:02 am »
Thank you karadoc and ohartenstein23 for the tips and the reply I really appreciate it and I will play the game some more.  ;D

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Tools / Re: OpenXCom Modding Tools
« on: December 18, 2016, 05:16:29 am »
Hello,

I tested the xcomconverter PCK to PNG, I tested one file from the original X-com graphic and tried it and it come up as error.

I was trying to get the base set sprites then uses that as a base for my mods after that I then change it back to pck.

Also the ruleset validator how do you make it check a particular ruleset ? it seem as I click it , it auto load a ruleset I don't know if it loaded up the one I meant for it to check or not.

Can someone help me out please ?

3
XPiratez / Craft Armamament Weaponry and Is the crowbar broken ?
« on: December 18, 2016, 05:09:28 am »
Hi,

I play the pirate z and for the first time I got an airbus which had no ship weaponry. After a while I play and after quite a struggle I manage to get contacts got the missile launchers for aircraft / vehicle.

But problem is that what sort of crafts that can be fitted with a missile launcher ?

Further my contacts and get the crafts that can be fitted with vehicle guns and I manage to get contacts that will sell me skyranger. But the problem is that I have no idea to get the aircraft guns.

So does anyone know or have played the game and able to get the vehicle weaponry as big guns can you please be so kind as to give me a hint of what to research or what contacts to get to be able to have vehicle weaponry because there is lot of research.

Also I want to ask, does anyone having problem with the crowbar mod that come with the pirate z ? Each time I use the weapon against someone it crashes.


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