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XPiratez / Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« on: November 11, 2022, 10:53:50 am »
Thanks, that's an insanely cool option!

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Well, I suppose you're right... tho that only works if the amount of books you have is high enough to occupy the workspace (more than runts/12). Nevermind then.Well, you can have less runts working on this project to match a low number of books. With the rest doing something else - like for example making more books
Personally, I'm not in favor of events that are month-based, and believe that it's better game design if events are primarily based on the pace at which the player progresses through the game (tech tree).I'd disagree. With the tech tree complicated as it is now, you'd probably miss a lot of things due to how RNGesus works. And besides - the world is evolving around you regardless of what your Brainers are working on. Having the entire world stuck at "Tech level 1", just because you havent researched the "Tech 2 Unlock" is preposterous, while at the same time universally present in modern games. Becasue balance reasons
There's one small annoyance with OnlyRunts and that is, it requires too much micromanagement. If you have 100 pillow books and 100 workers, then producing 100x OnlyRunts will complete in 12 hours. So you gotta keep replacing the project over and over, several times per day, and the less pillow books you have, the worse it gets. Compared to Chateau de la Mort, you put in a production for a 100 and you're good for half a month.
I feel like Cleopatra's Challenge event comes way too late. By the time it shows up (October or later) and the missions chain is finished, most of the rewards aren't relevant anymore, at least for expert players who, by then, are already in the space age.I agree with that sentiment. But early on you'd most likely not have a crew good enough to attempt some of them (Shamblers and Werewolves are pretty hard). And the rewards are pretty mediocre. Since this is a short despawn time mission done with a very slow 'craft', you can't really choose the time of day (unless you use #43 trickery) which also adds to the 'fun' factor.
Edit your savegame with any text editor and change value in lines:
STR_TINY_DRILL: 1
STR_MENACING_HULL: 1
to
STR_TINY_DRILL: 4
STR_MENACING_HULL: 4
This will give you 4 Tiny drills and hulls, so you can use each on a different codex.
You will have to edit Piratez.rul. Find instances of "disables:" relating to the codexes and remove it. Basically, you have to re-make the research tree so that one codex choice does not block off others. Having all codexes unlocked will not crash the game or anything, unless you make errors while editing the file. Just don't complain about difficulty or weird interactions that wouldn't be possible if you were limited to 1 codex.
On a different topic, how do you shoot down a silver towers?See here: https://openxcom.org/forum/index.php/topic,3626.msg107447.html#msg107447
Some observation, why megapol cannot have their own issued weapons? for instance there is a space ranger pistol & rifle which are not used by space rangers since they do not exist - or gonna be implemented don't know - but i think it's very strange that a well enstablished and founded police corp uses rusty niners...ant least the rangers one might be rebranded as megapol pistol and so on...since RCF has a dedicated carabine...1. Megapol from XPiratez and Megapol from XApoc are two (vastly) different organizations. Same with Marsec. Please stop mixing the games.
They later carry also plasma weapons, but again these are a bit too excessive for them, how to replace with laser ones? the plasma should be an exclusive or mercenaries and star gods, while gauss might be a bit more common, though in the mid-higher factions, like mercenaries and marsec, though in xcom apocalypse the latter had theri weapons too, so some dedicated firearm may be a nice contribute1. Plasmas -> see point 2 above.
something more commonHave you ever seen a screwdriver in-game?