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Messages - Testbox360

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1
Suggestions / Re: Hero Units
« on: January 20, 2017, 10:58:30 pm »
Are you interested in doing it or are you just fantasizing?

Such a feature can be implemented, but I won't do it unless I know you're serious about it... I spent enough time already with your example tbh, maybe start there are create those hero units you wanted.

Sorry if that sounds harsh, but there's been many people here in the past, who just talked, didn't do anything and wasted my time. So I'm careful about newcomers, before they prove they're serious.

I couldn't do any work, but if this is compatible with Area 51, I'd play the hell outta of it. I'd be more then willing to give creative suggestions though.

2
Resources / Re: Bulletdesigner shipyard
« on: January 19, 2017, 08:22:47 pm »
I'd seriously love a mod that adds more craft types. Like one that can fit 20+ guys. I like yuuuge battles.

3
Suggestions / Re: Hero Units
« on: January 19, 2017, 07:44:02 pm »
I'd download the shit outta a mod like this.

4
Holy crap, could someone make a port for the Yoga 11e Chromebook? It's what most schools use for chromebooks in my area.

5
I'm here to enlist, Commander!

Rookie Testbox360 here, I will use any weapon, but I won't wear armor unless needed.

6
Shoot it down and ignore the crash site. You already have the score from the shoot-down and you don't lose any points from not assaulting downed UFOs. Unless you're in the mood to deal with a lot of alien terror units.

I always thought you were penalized for shooting it down but letting them wander about. If I was in charge of Egypt and XCOm shot them down but then left them there, I'd be upset.

I've lost alot of good men thinking that I had to attack a crashed ship.

7
What are some ways that mods will be effected? Can their be more mods that change the game even more so? I'm assuming Area 51 and other major mods will be updated for 2.0 right?

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