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Messages - Drokkath

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XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 23, 2018, 11:25:27 pm »
No problem, you're welcome, just why such a weird coming out? What do you even mean, dude? You want to disgust me by claiming you're a cheater? Or what?

Aye, I am quite odd indeed, is my nature nowadays. Other than that I'm off to lurking in the shadows again after commenting on this update to the mod.

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XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 23, 2018, 03:41:45 pm »
As far as mods that expand upon the core game(s) go, this mod is still a must have for me. Just recently started a new playthrough after updating to the current 0.99J8 version. Not sure how far I got in my previous playthrough but I'm far more excited about where the new playthrough has in store.

I still mod and cheat to play singleplayer games on my own terms and in my own way to get more out of them, that's just how I roll for years now and it's how escapism works for me the best. The more challenging a game is the more fun it is for me to mow down my foes with a modded/cheaty/witchraft supersoldier I am a Xenophilic Mutant Commando here for a reason you know. So go ahead call me a wierdo, disgusting, dirty mutant, alien scum, cheater or whatever you feel like. Get it out of your system like how I have to get it out of my system about how awesome this mod is.

I mean pillaging, plundering and being free to basically make the game's world one's bitch however one likes, that's just awesome! Thank you, Dioxine!

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XPiratez / Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« on: August 17, 2018, 04:07:22 am »
just Piratez is a wrong game for that.

Wrong game or not, this is why I mod and thus am able to enjoy OpenXcom and its mods. TBH, I've played Piratez far longer this year than I did the original game with OpenXcom last year.

I'll fuck off now and go straight to modding help sections or whatever next time.

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XPiratez / Re: [MAIN] XPiratez - 0.99J5 - 16 Aug - Hunter, Hunted?
« on: August 17, 2018, 03:13:11 am »
Solved the modding issue myself I was having with rage and from indignation. My synth commando is properly over-overpowered now, goodbye overheating/stamina-drain. 8)

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XPiratez / Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« on: August 17, 2018, 02:30:58 am »
What a cheater. Seriously, synths underpowered for you? Disgusting.
Also this what's modding synths to be mass-productible brings: disappointment. Because in such a case, people don't bother with the effort of learning how to use them.

What!?? NO! LOL! No, of course not! Synths are not underpowered here. Please let me just explain myself before everyone jumps the gun and jerks the knee here.

First I like that the synths are not mass produced units because I am a quality over quantity type of guy. I rarely use more than 2-5 units which of course depends on how much enemies there are on the map and how many manage to hide from my initial battlefield scanning sweeps. I mostly get the job done with only one unit usually and that is always with my main commando character.

What I deemed underpowered here were combat drugs specifically, not my commando gal as a synth (who is inhumanly/inuberly powerful stats-wise). The thing with my commando character aka the main unit for the past years I've played OpenXcom with has always been someone who've I've cheated over max stats so I can have easier and fun relaxing time blasting my foes apart without feeling like jamming my keyboard through my monitor after some 10th fail after fail.

I don't seek challenege, I seek relaxation of mowing my foes down with ease in games. Yes I am a cheater and I don't care and that's primarly because of an actual real-life medical condition I have. I only cheat in singleplayer games and I highly prefer singleplayer games because of being able to change things to my liking.

Wait, WTF?! How the f*** are you using Syns without researching "Syn examination" first? IIRC that's a research requirement for getting your first Syn.

And I guess you haven't bothered with reading about the chiller armor suit either?

For crying out loud, I've been playing the game all day managing my bases, inventories and whatnot.. I haven't gotten to reading newer bootypedie entries I've unlocked. I do have Syn Examination researched but I only read through it once and I was so sleepy at that point that I basically forgot it (that was a few days back), that's what happens when you stay up til the morning of the next day! >.<
I haven't even tested the chiller suit yet, excuse me for not having done that yet.

I only seek (or sought I guess) modding help here not whatever this presumption-fueled mess is, good grief.. disgusting.

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XPiratez / Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« on: August 16, 2018, 06:56:41 pm »
Bleh, combat drugs are too underpowered for my overpowered artificially altered soldiers, especially for my synth gal. Took a shot of it when she ran low of stamina again after a long trek across battlescape.. it did bugger all and only sent her to recovery for 2 days. Wordpad save edit saves the day yet again!

I'm seriously considering either changing my main gal back to uber.. or modding that overheat/stamin-drain/stun-damage so I can continue using synth. I prefer the latter aka to mod it because I've grown to like synths.

In what file is that stamina-drain/overheating rate determined because I'd love to lower it.

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XPiratez / Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« on: August 16, 2018, 12:51:08 pm »
Let me quote the Bootypedia article about Syns, emphasis mine:

Maybe try combat drugs (or the drug dispensor) for once? The penalties of combat drugs don't really matter to Syns.

Ahhh, that explains it. Thank you. I haven't yet gotten to unlocking tips/hints in my in-game bootypedia for synth gals. So I far I have the two synth nude outfits in bootypedia and I have no idea what is the description for their armors yet. Thankfully the gal I converted through save editing from a uber to a synth is a leader so I have access to all of the outfits that have not even been researched yet.

Definitely gonna try the combat drugs, again thanks.

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XPiratez / Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« on: August 16, 2018, 11:03:33 am »
I've been noticing that my synth gal tends to tire much faster than she did as one of the main 7 uber gal. What gives? Some actual power consumption element that runs in battlescape for synth soldiers or something? If so then I would like to alter that stamina-drain/health-stun effect wherever it is if I can, otherwise I'll revert my main gal back to her uber form.

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XPiratez / Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« on: August 06, 2018, 09:09:22 pm »
:o  How that? ??  ???
i dont get it abit..

That's what happens when you play this awesome mod for hours upon hours doing a research spree after research spree and then reading everything that has been researched and then digest it while in battlescape either cutting down foes with a Tech Sword or capturing them with stun weapons... until you feel like some disembodied lovecraftian entity seeking knowledge of the lore within the game and how to master it only to then realize you need an in-game gal as an your extension of your disembodied sense of self (or lack there of).

Honestly I'm not sure how my mind went there, I'm pretty sure I did lose some of my sanity (as usual) and gained a fair amount of VooDoo while at it. Oh well, wubba lubba dub dub, my brain is an enigma. o_o

In all seriousness though, even when I'm not playing the mod and playing something else entirely the mod's soundtrack tends to play by itself in my mind sometimes, thankfully in a good way as it gets me thinking about what to do next and brings me in a deep zen-state of some sorts. 8)

Most Syn outfits have a guantleted version that better at melee and has spiked gauntlets melee, but less good at shooting. So alot of stuff has near identical versions which does clog up the outfitting process.

Huh, so that's why the vessel synth crew icon has that long blade looking item (retractable?) reminds me of those Borg tendrils, I thought that was the Tech Blade there for a while as I have been on a melee roll for a long while now with melee weaponry. I rarely use ranged weaponry in battlescape anymore but when I do, I tend to go chain-gunning with upgraded boarding guns for some good ol' dakka-dakka fun shooting spree.

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XPiratez / Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« on: August 06, 2018, 11:58:25 am »
Nearing the end-game (or close enough to one, I think) and I see the game trying to tell me I should have some of my gals running nude. Doesn't help/does help that the synths have two types of nude outfits for all three environments. So yeah.. I have my first synth in her forearms-covering variant of the nude outfit.

However in the battlescape I did not like the sight of the pubic hair on my blue-haired synth gal since it looked way too out of place for my tastes so I went and did some battlescape sprite editing with one of the proper painting programs for this game and overhauled all of the nude synth sprites (to my knowledge) along with the main default nude gal birthday suit.

edit: Agh, sorry about the row of attachments. I'd like to put them in a spoiler or something if I could. There! Shortened them and put the rest in the rar file.
Altered files: PIR_500.png, PIR_662.png, PIR_663.png, PIR_666.png, PIR_667.png, PIR_668.png, PIR_669.png

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XPiratez / Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« on: June 20, 2018, 06:44:01 am »
Here I thought that's what most of us were here for.

Now I've managed to set myself up unintentionally for that joke, thanks for the laugh though!
In all seriousness what got me interested in this mod was sheer diversity of armors (least skimpy), weapons, transport vehicles and enemy units in the screenshots of this mod. It's so over the top crazy that I needed to try it out myself and I'm glad that I did. I had no idea before how a mod like this can transform the core game of X-Com to something even more fun to keep playing gameplay-wise.

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XPiratez / Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« on: June 19, 2018, 05:21:26 pm »
Heh, thanks! It was in front of my eyes without even noticing. Still though, all the palette indexes make things even more confusing. Say I want to add a hairstyle with red color to the gal 'Scar' for example, how to pin-point the place I'd need to alter?

Bleh, nevermind. Looked further into the modding of it and it's too much of an hassle for me to deal with currently.
On a bright side though, it isn't that big of a deal as I usually send my main commando unit into battlescape in armor such as the Biosuit that hides most of the appearance anyway, especially when I switch the appearance to someone with a short black hair which makes it look like there's a helmet of sorts.

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XPiratez / Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« on: June 19, 2018, 08:10:48 am »
I think I'm probably one of the few here who loves this mod mainly for its sheer amount of depth, content and diverse gameplay.
However I've been wondering lately how this mod handles all of the gal appearances, what I'm interested in is modifying a few existing ones but I have no idea how the mod gives unique color scheme for all of the gals like hair color and hair appearance in battlescape. It's easy to edit inventory sprites of their appearance but I just can't seem to figure out why I can't change the hairstyle and color in battlescape sprites too despite the edit of inventory sprites. I'm aware of what I'm looking for is somewhere in the files but I just don't know where it is exactly.

Some help of guidance and direction would be much appreciated as I'm not mod-savvy enough to figure out more complicated things on my own.


As for the mod/TC itself, I've spent hours upon hours playing the game with it which mostly consists of researching tech and cleaning the battlescape with melee weapons and stun batons. I mostly play as a murdering raider/reaper/reaver/hoarder/despot/doom-lord after milking every knowledge out of captured hostiles (even non-hostiles). So satisfying to shoot down anything and do whatever I want with my victims.

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Offtopic / Re: Introduce yourself
« on: September 06, 2017, 01:47:00 pm »
Heh, more of a lurker myself but a lurker who occasionally makes a few amount of posts and can mod to a some degree. Had to fiddle around a few days back to polish some of my personal mini modpack stuff along with making my last recent changes to the default game as an add-on mod form so it saves me the trouble when there's a update in the future.

I like setting up a high security base and radar or Hyperwave Decoder outposts in the game first and all over the globe, after that's done I focus on getting 2 firestorms in each outpost both armed to the teeth with, in case too many traffic impending battles are about to happen and once the hostiles are down I use something fast like a faster avenger or me nicknamed alien one-entity crewed small scout a Fhyr, carrying a Gazer pilot-commando with heavy weaponry and a few explosive stuff. A quick shock and awe response mission basically. If I need more crew I use an altered Lightning since this is the only X-Com vessel that mimics the design of other alien spacecrafts and can drop more troops onto the battlescape, I never use tanks since they are borderline garbage (no offense meant) when compared to my vastly superior organic units that can easily pace the map in a few short turns and carry a lot of weight.

I'm here for all the mods on this site usually, the game feels so much better than original version of the game(s). In fact I love that finally I get to have an alien unit too along with a fitting ship that I can put into use at my leisure thanks to people here and with OpenXcom making also modding a friendly area to be. It's like old-school nexus of mods for a game that came out a long while back! Thank you all who were involved!

As for the new Firaxis X-Com games, from my perspectives, experiences, opinions and reasons I enjoy the original games so much more than the new Firaxis ones. For me it wasn't just the generic-esque high level graphics but gameplay itself, namely the removal of TU systems that are replaced with two or three moves only. Just irked me to no end as I'm used to taking small steps and/or look around and make my own entry if necessary with either a weapon fire or an explosive to manually barge in where I wanna barge in. Took this screenshot when 1.0 version of OpenXcom had come finally out and after I modded and/or altered a few things:
Spoiler:

And so this is what I managed to do in that terror mission years back now, and I even counted the bodies in that smoked aftermath: 4 Floaters and 10 Civilians, just went *BOOOM* with one slightly modified blaster bomb and its launcher. IIRC, I was testing if I could wreck entire buildings with upward and downward explosion force added into the effect and yikes, it sure did and then some! I remember seeing the floaters flying about and shot the bomb in different areas where it could do the most damage, took down the entire building as each level of the building was a mess of smoke and ash and as for the building.. what building? ;D And yeah I used psi-amp before firing at them, that's how I located them and that's why I drained my main character's psi abilities, had enough TUs left to fire the mighty bomb, think I set its TU requirement to something small also so I could fire just in case I couldn't, it was a test after all and I needed certain results.

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Fan-Stuff / Re: A Realistic Backstory for the Aliens
« on: August 29, 2017, 03:09:48 am »
I like to think of the brain from the first game as being like a Zerg Cerebrate from StarCraft.

Indeed! Makes a lot of sense and even more so to me as I've played StarCraft myself, when it came to controlling the Zerg I had the most fun with burrowing units as either on-the-field makeshift cloak to save them a few paces away or as a surprise trap attack along with usually Mutalisks being an aerial/space unit backup, and yeah.. one can watch a few video clips of Zerg flying units in space too, moving about by their own natural means of invisible propulsion but seemingly slower than whatever X-Com alien ships can pull off.

Yes there are some similarities between XCOM and Lovecraftian lore.

The second game was/is definitely a fine example of that! Not only did it capture that Lovecraftian element but it was the first game to me that made me dig deeper into the origins of it all and that's where I ended up reading wikis and info about some to most of the stuff in his books along with playing a PC game or two.

As for both fictional and real life aliens, the unknowns have so many variables. Like aliens who have grown up and evolved as cruel, conquering and otherwise just bad news, may have no concept of them doing something bad, and if they do have that concept they'd have already a deflecting answer or a quick counter-question to get away with their malevolent nature and means to an end through violence. However, not all aliens are like that, just like in nature it can make way for both good and evil to emerge on their own and by default it means that there'll also always be somewhere good space-faring species too, like the United Federation of Planets and Vulcans from Star Trek who are capable of putting yet-to-evolve to evolving life holding planets for example under their protection for a while, sometimes in hopes of gaining new allies perhaps to help keep everything that is good and precious in life and protect it from evils of destruction.


Personally I'm on the side of exploration, observation, life and good, despite having a strong case of pure rage sometimes within me. It is a pure rage that stems from when lights go out, when there's too much death and suffering, when hope and freedom starts going away by true darkness. It is that pure rage in me that'll try its best 110% to keep a light of life burning and away from death, hence why after watching Interstellar movie that poem spoke to my heart, that first part of Dylan Thomas' poem that old scientist in the movie says:
Spoiler:
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Though wise men at their end know dark is right,
Because their words had forked no lightning they
Do not go gentle into that good night.
Rage, rage against the dying of the light.

Took me a tad bit to understand its meaning completely originally but now while thinking of it again and writing it I understand it even more now than ever and why it speaks volumes to me. Point I'm getting at is humanity needs to work out its problems and achieve space-faring status to survive and not only surviving in space but being able to cope with hazards from nature to artificial sources. Here's a motivational speech ending from Babylon 5: https://www.youtube.com/watch?v=Z6EDzhDv-Is

With all of that said, I can finally say what I meant to say from the beginning of the post somewhere. Any of you ever thought about the fact why after the first nuclear bombs were tested and dropped on Nagasaki and Hiroshima, suddenly so did also start the odd sightings of different kinds of flying crafts with record breaking speeds, speeds that without some kind of inertial damper technology would turn any human and other creatures into bloody paste against a ship's interior areas, that aside there's of course other incidents from closer sightings to actual up-close encounters that even I can't ignore anymore since I've done a lot of digging myself and filtering out details through my own brain's BS filter of some event/incident to analyze it all, since I'm not as biased and as close-minded like everyone else so my proverbial gates are wide open but with proverbial emergency forcefield shields ready to activate just in case. Anything I can't explain or otherwise find answers to initially I just throw them in my grey bucket area until future can provide more info on the matter.


Sorry that this got so long but hopefully for a good reason, something we all can agree on is that thanks to real life events of whatever happened, we have gotten many great Sci-Fi stuff from movies to games to even people being inspired by Sci-Fi shows and movies to make some tech from there a reality in one way or another! ;)

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