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Messages - CanadianBeaver

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1
I would like to inform, that the Czech translation has been started. Big thanks to Garrom Orc Shaman!

If you are interested, please check the separated branch: Czech translation. In the near  future all translation will be committed into master branch.

Czech RuleSet

If you have any further questions, please don’t hesitate to contact me.

Awesome Guns website


2
Basically, the information of vulnerabilities and resistances of alien races can be found in the UFOpedia. I am just following by original game scenario in the Awesome Guns modification.

3
Rnaming the folder worked. Thanks for assistance and thanks for this great mod. Looks gorgeous and plays superbly.

4
A small thing
Sanfrancisco
should be SanFrancisco, no?

It can be on Nightly version of OpenXcom without path. Please install the patch.

5
Does this mod work with newer nightlies? I can't get it  to work with 2017-08-01 nightly. I've copied the nightly ruleset file into the AwesomeGuns-1.6 folder, the mode shows up on the list in the game, but when I turn it on - nothing happens. Game restarts properly, no errors but when I start to play it is vanilla version.

Try to rename folder from [AwesomeGuns-1.6] to [AwesomeGuns] and tell the result. In addition, you can try this patch.

6
Does this final release work with the Nighty or does it require the Stable version?  I'm asking because I was looking at your website and it says to use the Stable but it has a link for a patch for the Nightly but the link is broken.

Also, will it work with Luke's Extra UFOs?  I find the mod indispensable for variety in UFO assaults.

Thanks.

Here you are

7
Does this final release work with the Nighty or does it require the Stable version?  I'm asking because I was looking at your website and it says to use the Stable but it has a link for a patch for the Nightly but the link is broken.

Awesome Guns modification works on the OpenXcom Stable and Nightly (with patch). I recommend to play Awesome Guns modification on the Stable version because:
- Stable version has better animation for melee attack (stable uses 10 frames, nightly uses just 4)
- Awesome Guns modification has been tested very well on the stable version
- Stable version has better performance (soldier moving)

Also, will it work with Luke's Extra UFOs?  I find the mod indispensable for variety in UFO assaults.

Awesome Guns modification is a FULL modification. There are a few mods for improving alien behaviour and they work fine with my creation. I recommend to use these mods:
- Lukes Expanded Terror Mission
- Solar's New UFOs (be careful, only version 1.1 is for stable game's release)

8
I would like to inform, that the Final Release has been implemented.

The Awesome Guns modification has fulfilled all purposes and there are no new targets at the moment. I will keep observing the situation with OpenXcom and will make necessary changes if it needs.

Awesome Guns website
Download the Final Release

9
Released Mods / Re: [FULL MOD] Awesome Guns
« on: March 04, 2017, 05:38:24 pm »
Thank you Zyzyfer and The Reaver of Darkness for checking my English articles. I have implemented all proposed changes and the next release will contain these changes:

https://github.com/CanadianBeaver/AwesomeGuns/compare/1.5...master

If somebody will find any mistakes, please, feel free to tell me about.

10
Released Mods / Re: [FULL MOD] Awesome Guns
« on: February 19, 2017, 05:51:37 am »
Thank you The Reaver of Darkness. I have implemented your changes.

11
Released Mods / Re: [FULL MOD] Awesome Guns
« on: February 13, 2017, 02:16:06 am »
I am looking for someone, who would like to improve Awesome Guns articles and check the English grammar in the UFOpedia articles.

12
Released Mods / Re: AUTHORS: Please use the Mod Portal
« on: January 18, 2017, 06:28:53 am »
Another bug is that clicking on "images" often dumps you back to the home page.

I confirm. This is a very annoying bug ...

13
Offtopic / Re: Please tell me why OpenXcom is the best
« on: December 29, 2016, 06:31:53 pm »
גן ילדים

14
Offtopic / Re: Please tell me why OpenXcom is the best
« on: December 29, 2016, 07:36:33 am »
So I dug out my hard copy of ufo aftershock... I remember the class system being cool. The graphics though... openxcom modern resolution settings are making a big difference I think. Aftershock was a nice flash, I'll put some hours into it.

ufo aftershock is unbelievable game, but it is not a turn-based like the X-Com. And, unfortunately, aftershock is bugged a lot, but really unbelievable game.

15
Offtopic / Re: Please tell me why OpenXcom is the best
« on: December 29, 2016, 04:21:51 am »
Play the UFO:AI. This game is the best.

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