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Messages - CanadianBeaver

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1
In my options.cfg file I had the ignoring of most mod errors enabled (oxceModValidationLevel: 1). This allows mods with errors to run, but does not protect against crashes during the game.

Now put the standard level of verification mods (oxceModValidationLevel: 2) and OXCE with Awesome Guns on refused to start.

Unfortunately I don't know exactly how OXCE works and what needs to be done to fix the mods.

Can you try please on OpenXcom if it works, not OXCE, thank you.

2
So it works with warnings or it does not work? Unfortunately, I completely forgot how to deal with modification in OpenXcom. If somebody knows how to fix the issue, please let me know what I should fix or you, probably, can create a pull request on github.

3
You can apply this patch:

Code: [Select]
items:
  - type: STR_ARMORED_VEST_CORPSE
    battleType: 11
  - type: STR_HEAVY_CORPSE_ARMOR
    battleType: 11
  - type: STR_LIGHT_CORPSE_SUIT
    battleType: 11
  - type: STR_LIGHT_CORPSE_ARMOR
    battleType: 11
  - type: STR_LIGHT_VEST_CORPSE
    battleType: 11
  - type: STR_POWER_CORPSE_SUIT
    battleType: 11 

Also attached a zip to this post packaged as a mod.

Added `battleType: 11` to these suits: https://github.com/CanadianBeaver/AwesomeGuns/compare/2.0...master

It would be great if somebody can check the currently AwesomeGuns mod on latest OpenXcom: https://github.com/CanadianBeaver/AwesomeGuns/releases/tag/2.0

4
Awesome Guns works with latest OpenXcom versions (@Warboy1982 implemented fixes)

How I see, the problem is in Armored Vest Corpse definition. Somebody knows if recently this configuration settings has been changed in OpenXcom game?

5
I briefly checked the latest changes and it should be compatible with current version of OpenXcom:

https://github.com/CanadianBeaver/AwesomeGuns/releases/tag/2.0-alpha

6
Just tested out the latest version on the modsite v2.0alpha and it crashes on startup. I was using the latest openxcom extended v5.61 and had no other mods on nor any of the preinstalled mods activated. Unfortunately, I have no save available as the game never starts-see attached

Looks like you did not install OpenXcom correctly or removed necessary files after installation. Please, check the following folder and copy there all files from installation .zip: ../openxcom/standard/xcom1/Resources/UI/

7
For playing the original Awesome Guns modification, you could download the OpenXcom 1.0 from web.archive:

http://web.archive.org/web/20170120202029/http://openxcom.org/downloads-milestones/

or via direct links:
Windows Installer
Windows 32-bit ZIP Archive
Windows 64-bit ZIP Archive

And please, do not forget about extras:
https://openxcom.org/downloads-extras/

8
I would like to inform, that the Czech translation has been started. Big thanks to Garrom Orc Shaman!

If you are interested, please check the separated branch: Czech translation. In the near  future all translation will be committed into master branch.

Czech RuleSet

If you have any further questions, please don’t hesitate to contact me.

Awesome Guns website


9
Basically, the information of vulnerabilities and resistances of alien races can be found in the UFOpedia. I am just following by original game scenario in the Awesome Guns modification.

10
Rnaming the folder worked. Thanks for assistance and thanks for this great mod. Looks gorgeous and plays superbly.

11
A small thing
Sanfrancisco
should be SanFrancisco, no?

It can be on Nightly version of OpenXcom without path. Please install the patch.

12
Does this mod work with newer nightlies? I can't get it  to work with 2017-08-01 nightly. I've copied the nightly ruleset file into the AwesomeGuns-1.6 folder, the mode shows up on the list in the game, but when I turn it on - nothing happens. Game restarts properly, no errors but when I start to play it is vanilla version.

Try to rename folder from [AwesomeGuns-1.6] to [AwesomeGuns] and tell the result. In addition, you can try this patch.

13
Does this final release work with the Nighty or does it require the Stable version?  I'm asking because I was looking at your website and it says to use the Stable but it has a link for a patch for the Nightly but the link is broken.

Also, will it work with Luke's Extra UFOs?  I find the mod indispensable for variety in UFO assaults.

Thanks.

Here you are

14
Does this final release work with the Nighty or does it require the Stable version?  I'm asking because I was looking at your website and it says to use the Stable but it has a link for a patch for the Nightly but the link is broken.

Awesome Guns modification works on the OpenXcom Stable and Nightly (with patch). I recommend to play Awesome Guns modification on the Stable version because:
- Stable version has better animation for melee attack (stable uses 10 frames, nightly uses just 4)
- Awesome Guns modification has been tested very well on the stable version
- Stable version has better performance (soldier moving)

Also, will it work with Luke's Extra UFOs?  I find the mod indispensable for variety in UFO assaults.

Awesome Guns modification is a FULL modification. There are a few mods for improving alien behaviour and they work fine with my creation. I recommend to use these mods:
- Lukes Expanded Terror Mission
- Solar's New UFOs (be careful, only version 1.1 is for stable game's release)

15
I would like to inform, that the Final Release has been implemented.

The Awesome Guns modification has fulfilled all purposes and there are no new targets at the moment. I will keep observing the situation with OpenXcom and will make necessary changes if it needs.

Awesome Guns website
Download the Final Release

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