Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Earthquake

Pages: [1] 2 3 ... 6
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: June 24, 2022, 05:49:04 pm »
While obsessively optimizing my early game I discovered an interaction I'd never noticed before.

When counting mission participation for xp gain, just making a reaction check is enough to flag a gal for advancement, even if the action did not resolve. For example: an enemy unit walks into melee range of multiple gals with tu's left for reaction. Even if the first gal to swing downs the target, all the other gals also gained xp despite spending no TU's and landing no attacks.

Been taking advantage of that when I'm trying to make sure every gal on the mission gets to improve even if there's not enough enemies to go around.

Yep, I noticed it too, similar bug(?) with primitive bows.

I don't force anyone to use the mod. You can use it if you think you want to use more than 12 units. Not necessarily all 64. You can use 18-25-30 and even more. The greater the difficulty, the more enemies in the amount. But you also have 12. This is not fair and not necessary. I want you to have a choice, only you decide how many units to use. You can also take more dogs, more vehicles with heavy weapons. and so on. No need to choose, just take as many warriors with you as you see fit.
It was just a question - why there is any need of 64 units. Moreover, most late ships allows take also huge crew.
Nevertheless, I need only 12 gals on MY difficulty level.

Why do I need 64 units?
I am get bored if I must use more than 12 gals.

The best way to destroy them - EMP grenades, if you managed capture them somehow from ninjas. One in enough, if you're lucky, two - if not.
Once I destroyed it with napalm bombs and incendiary grenades (for 4 turns all the team bombard turret with them)

The most satisfying method for me - rush research to Krazy Hanna, she allows to buy mortars.

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: June 01, 2022, 09:43:11 pm »
Is it time to update? :)

if you crack open piratez.rul and start modding the game files you can change the SMALL_RADAR_SYSTEM in the starting base to a HYPER_WAVE_DECODER. having a Hyperwave from gamestart allows you to see that, while usually the first few months have civilian traffic or academy airbus/ambulance or the occasional harvester or scout passenger hopper...sometimes it's a Heavy Funship full of Mercenaries
that early on, there is literally nothing you have access to that can even break their shields/armor, nevermind damage them enough to stun/kill. only thing you can do at that point is let them fly around unmolested, let them land and do their merc stuff. can't stop them, will only get killed if you try.

this, too, is xcom xpiratez

And don't forget to cheat some money, because you will get terrifying bills in first month))

XPiratez / Re: Bugs & Crash Reports
« on: May 25, 2022, 06:44:30 pm »
i have an invisible kitty in a Tony Stark Armor!

XPiratez / Re: A thread for little questions
« on: May 07, 2022, 05:24:03 pm »
I've done that mission several times, and have never seen them.
You need wait at least 5th turn to see them.
First pyramid spawn more zombies, then there will spawn "turrets" on top of pyramids. And only after that there will spawn crypt guard.

XPiratez / Re: Bugs & Crash Reports
« on: May 07, 2022, 05:21:13 pm »
Funny, once you have fully charged Nekomimi Fighter (CLAW) - you can send it to Cydonia immediately.
There is a diminutive chance to finish game before 50% of researches and even without Mission B Badge :)

XPiratez / Re: A thread for little questions
« on: May 07, 2022, 12:51:34 am »
Just out of curiosity, what type of missions do tomb guardians show up?
In late game, when you have forth client - Wiz Biz, and mission is to destroy 3 zombie pyramids.

XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: April 23, 2022, 04:20:45 pm »
Is there any update in far, far future?)

XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: April 12, 2022, 09:39:45 pm »
I copied new version m5 and it gives me the error about armour (in attached log file).
What should i do?
Download again. Dioxine patched it few times since release.

XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: March 27, 2022, 11:02:41 pm »
Join the club, 4th restart so far, and still havent made it past early midgame :). I dont know how you guys manage to do it, :)
Finished twice.
Restarts - beyond count

XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 24, 2022, 01:26:15 pm »
The most I want see an update.
that's all.

XPiratez / Re: A thread for little questions
« on: March 18, 2022, 09:03:04 am »
Nothing is impossible with sufficient masochism. Some rare persons in the community play peasant path, no codex, Jack sparrow and seem to enjoy it.
Not masochism, just rule "Nothing is unbeatable".
Jack Sparrow, peasant way and Green Codex.

Amount of dead peasants is very big. Zerg-rush and "meat shield" are standard tactics.

Pages: [1] 2 3 ... 6