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Messages - Earthquake

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1) The maps are small, do the same as half a year ago, then there will be no such problems.
2) What prevents you from doing, by analogy with civil courts, so that they are not displayed? I scroll and what do I see? +7 enk at a time!!!! Just like a screamer jumps out all the time! Skip 7 times each time. Enough! Why is this shit?
Write what I should fix in the files so that
1) Reduce the priority of using grenades
2) Make fewer enks or even remove rats and homeless people from cars after 3 hours of play.
3) Make factions more aggressive towards creating bases

1) You can always ignore something you don't like
2) Just press Ctrl when clicking "nope" to that ship, current ship will be ignored until disappear. Little thing like patrolling rats are good for team training ACC and REA
3) Nope. Enemies are not stupid and will use any opportunity. Learn how to spread your team and learn how use covers.
4) There is special research for it.
5) You can do it manually somewhere in game files.

Bandits and rats should disappear at +5-10 hours of the game
Should they? it is only source for loot sometimes, especially on highest difficulty
The mod needs to be renamed to mad max
You can always do some mods yourself. This mod is functioning as it must be.
we need to strengthen the factions, make more bases so that I can assault them instead of my base being assault 2 times a month, this is fucking shit
Nope. It you are looking some hardcore - you picked wrong game
Too many encounters
You don't need to fight them all. One of tips in Bootypedia says it clear: "There are more important thing rather than win every battle"
AI throws grenades too often now. Literally 5-7 grenades in the first turn. The cards are small and grenades fly across half the map. Why do this? Or do you think it’s fun for me to lose 8 people per turn?
That's very noobish to lose 8 people in one turn. Try to spread your team, and use some advantages as explosive resistant armor or camouflage
Where are the bases!!!!! Assault ninja outposts was fun, assault academy bases was even more fun. I played for 35 hours.
Total playtime is around 400 hours, increasing with every patch. Bases will appear in time, they will appear more often after your certain actions.

Sounds like the Cities Lore submod. Enable it in Mods after switching from vanilla to piratez.
Thanks, it worked!

Some time ago I saw some lore about cities, but can't find it it tech tree or bootypedia.
Or it was deleted for some reason?

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: June 24, 2022, 05:49:04 pm »
While obsessively optimizing my early game I discovered an interaction I'd never noticed before.

When counting mission participation for xp gain, just making a reaction check is enough to flag a gal for advancement, even if the action did not resolve. For example: an enemy unit walks into melee range of multiple gals with tu's left for reaction. Even if the first gal to swing downs the target, all the other gals also gained xp despite spending no TU's and landing no attacks.

Been taking advantage of that when I'm trying to make sure every gal on the mission gets to improve even if there's not enough enemies to go around.

Yep, I noticed it too, similar bug(?) with primitive bows.

I don't force anyone to use the mod. You can use it if you think you want to use more than 12 units. Not necessarily all 64. You can use 18-25-30 and even more. The greater the difficulty, the more enemies in the amount. But you also have 12. This is not fair and not necessary. I want you to have a choice, only you decide how many units to use. You can also take more dogs, more vehicles with heavy weapons. and so on. No need to choose, just take as many warriors with you as you see fit.
It was just a question - why there is any need of 64 units. Moreover, most late ships allows take also huge crew.
Nevertheless, I need only 12 gals on MY difficulty level.

Why do I need 64 units?
I am get bored if I must use more than 12 gals.

The best way to destroy them - EMP grenades, if you managed capture them somehow from ninjas. One in enough, if you're lucky, two - if not.
Once I destroyed it with napalm bombs and incendiary grenades (for 4 turns all the team bombard turret with them)

The most satisfying method for me - rush research to Krazy Hanna, she allows to buy mortars.

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: June 01, 2022, 09:43:11 pm »
Is it time to update? :)

if you crack open piratez.rul and start modding the game files you can change the SMALL_RADAR_SYSTEM in the starting base to a HYPER_WAVE_DECODER. having a Hyperwave from gamestart allows you to see that, while usually the first few months have civilian traffic or academy airbus/ambulance or the occasional harvester or scout passenger hopper...sometimes it's a Heavy Funship full of Mercenaries
that early on, there is literally nothing you have access to that can even break their shields/armor, nevermind damage them enough to stun/kill. only thing you can do at that point is let them fly around unmolested, let them land and do their merc stuff. can't stop them, will only get killed if you try.

this, too, is xcom xpiratez

And don't forget to cheat some money, because you will get terrifying bills in first month))

XPiratez / Re: Bugs & Crash Reports
« on: May 25, 2022, 06:44:30 pm »
i have an invisible kitty in a Tony Stark Armor!

XPiratez / Re: A thread for little questions
« on: May 07, 2022, 05:24:03 pm »
I've done that mission several times, and have never seen them.
You need wait at least 5th turn to see them.
First pyramid spawn more zombies, then there will spawn "turrets" on top of pyramids. And only after that there will spawn crypt guard.

XPiratez / Re: Bugs & Crash Reports
« on: May 07, 2022, 05:21:13 pm »
Funny, once you have fully charged Nekomimi Fighter (CLAW) - you can send it to Cydonia immediately.
There is a diminutive chance to finish game before 50% of researches and even without Mission B Badge :)

XPiratez / Re: A thread for little questions
« on: May 07, 2022, 12:51:34 am »
Just out of curiosity, what type of missions do tomb guardians show up?
In late game, when you have forth client - Wiz Biz, and mission is to destroy 3 zombie pyramids.

XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: April 23, 2022, 04:20:45 pm »
Is there any update in far, far future?)

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