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Messages - LagT_T

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1
Love the new damage types, the automatic/heavy versions make much more sense.

2
I liked Snakemen taking 2-3 laser rifle hits and mutons taking 2-3 heavy plasma hits, it was a good balance in genius. With the maps being crowded as they are tougher enemies will slow the battlescape to a crawl.

3
Thanks for the update! I've restarted my campaign without CMP to better experience the mod and I found another floor hole, this time in a supply ship. The soldier in the red circle can see and shoot at the soldier in the yellow circle.



4
The mod order fixed the issue apparently, thanks!

Here's an fpslook screenshot, it seems one of the triangle floor tiles is missing

5
There seems to be something strange with the MASTODON, aliens are able to see/shoot/grenade my troops inside from some cockpit side angles.

6
After further missions, it seems the light destroyer is giving those drops. I'll disable the CMP mod next time I find one to see what the normal drops are.

7
Large mind shield building seems scuffed:

8
I'm only using the community map pack vanilla extended version and support drones (later shouldn't have an impact as it only adds units). :S

9
I just got the weirdest loot out of a small scout ship, is this expected?

10
I was checking the facilities rulesets and I think there is a typo in the Small radar, it has 100% detection:
  - type: STR_SMALL_RADAR_SYSTEM
    buildCost: 300000
    refundValue: 150000
    buildTime: 12
    monthlyCost: 1200
    radarRange: 1800
    radarChance: 100

 - type: STR_LARGE_RADAR_FACILITY
    spriteShape: 432
    spriteFacility: 432
    size: 2
    buildCost: 1800000
    refundValue: 900000
    buildTime: 18
    monthlyCost: 72000
    radarRange: 2800
    radarChance: 15

Regards.

11
I also took the liberty to modify your starting base to make it easier to upgrade buildings :)



Code: [Select]
  facilities:
   - type: STR_ACCESS_LIFT
     x: 0
     y: 2
   - type: STR_HANGAR
     x: 0
     y: 0
   - type: STR_HANGAR
     x: 2
     y: 0
   - type: STR_HANGAR
     x: 4
     y: 0
   - type: STR_SECURITY_ROOM_AP
     x: 0
     y: 3
   - type: STR_LIVING_QUARTERS
     x: 0
     y: 4
   - type: STR_LIVING_QUARTERS
     x: 1
     y: 4
   - type: STR_GENERAL_STORES
     x: 2
     y: 4
   - type: STR_GENERAL_STORES
     x: 3
     y: 4
   - type: STR_LABORATORY
     x: 2
     y: 3
   - type: STR_WORKSHOP
     x: 4
     y: 3
   - type: STR_SMALL_RADAR_SYSTEM
     x: 4
     y: 5
   - type: STR_SMALL_RADAR_SYSTEM
     x: 5
     y: 5
   - type: STR_EMPTY_ROOM
     x: 3
     y: 3
   - type: STR_EMPTY_ROOM
     x: 4
     y: 4
   - type: STR_EMPTY_ROOM
     x: 1
     y: 3

12
Hi, question about Research Project Information, I have multiple new projects after downing ufos but none of them are showing in the RPI section, is this normal? Only the starting projects show up.

Thanks for the mod, really enjoying it in genius difficulty (I'm also playing with support drones mod because I love it, don't know if its already integrated I'm just trying to keep my soldiers alive for now.)

Edit. Disregard, after delving further into the mod I got new RPIs.

13
Released Mods / Re: [OXCE] Hyper & Trajectories
« on: May 13, 2021, 08:34:08 am »
This is probably one of the coolest graphic mods ever released. Thanks!!

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