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Messages - Proboscis

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XPiratez / Re: What ships works for mansion missions?
« on: November 13, 2016, 11:52:45 pm »
Speaking of- what crafts work for undersea missions? Only reason I ask is because my Leviathan doesn't work for them apparently, but the Bonaventura does.

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XPiratez / Re: Deactivate grenade timer
« on: September 11, 2016, 04:40:07 am »
Both hands free, click the grenade, click the unload weapon button. Should deactivate it if you've got enough TUs.

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XPiratez / Re: [MAIN] XPiratez - 0.99C - 3 Sep - Death In Smoke
« on: September 10, 2016, 08:21:02 pm »
I'm a bit puzzled about how 'sway government' missions are suppose to work.

In my current game, the traders have been running sway government missions in North America every month for the entire game.

I always thought this was a bug that was impossible to fix, because every game I've played, I've had it happen. As of today in my latest campaign, the Academy has been throwing those missions down on Europe every month for something like three or four years. It was cool when I needed stuff from them, but now I sorta... don't. It also led to a near-loss because they kept throwing bases down in and around Europe until I finally got Family Ties.

I mean, at least I unlocked voodoo fairly early due to it. In two of my other games though, I got Mercenaries and Traders, and the Mercenaries were near-impossible to fight at the time.

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XPiratez / Re: Moral reaction for stun
« on: September 05, 2016, 03:20:29 am »
CHEERLEADER?

A cheerleader outfit would be pretty great, I think.

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XPiratez / Re: Moral reaction for stun
« on: September 04, 2016, 04:22:49 am »
This is only really an issue if you don't use cave hunts (or any of the other methods) to get lots of mutant meat to bring on missions with you. Sure, they're heavy on TUs for eating, but they restore nearly an entire morale bar, usually. You can also kill the occasional enemy, just to keep morale up.

That said, I do wish there was a dedicated outfit for squad morale upkeep. You've got flags, bagpipes, and guitars, but oddly no outfit that really goes with them.

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XPiratez / Re: Bugs & Crash Reports
« on: September 03, 2016, 11:40:24 pm »
WORKERs seem to be bugged right now, as when I try to buy one on my updated save, they immediately scroll backwards negatively. It gives me as many as it would take to fill my base's stores, and negative money instead of taking money. If I buy them, it gives me money, too. I seem to recall something similar happening a couple versions ago relating to trying to sell or ship slaves, too, but that seems to be fixed now.

Everything else in the new update works fine though, loving PSI vision. EDIT: PSI vision actually seems to make seduction way stronger because now it can work through walls. Might be unintended, though the only armor I think it really works on is Magical Girl, anyway.

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Getting a reproducible crash involving capturing armored church beastmasters. Only happens if I don't break their suits before MCing them, so I guess there's a problem with the armored unit itself. If it's been reported already, my bad. I checked back 20 pages and didn't see anything about it.

On the newest version too, I should mention.

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