Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tchey

Pages: [1] 2
1
Alright, thanks

I’ll replace it with Ingame Music Volume = 0%...

2
Hello,

It seems YouTube is blocking my video because of "Strategist, Kensuke Ushio" music.
Not a "green" block, but a "yellow" one : cannot watch in 82% countries...

As a comment my videos, i have to redo a large part of it without the ingame music.

Is it "normal", expected, known ?

3
The X-Com Files / Re: A way to remove all inventory from everyone ?
« on: October 12, 2021, 10:13:29 pm »
Thank you !

4
The X-Com Files / Re: A way to remove all inventory from everyone ?
« on: October 12, 2021, 08:14:36 pm »
Go to Craft Equipment screen and press X.

Or in other words, you don't need to remove it from the soldiers, you just need to remove it from the craft.

Yes, but my already equipped soldiers not in a Craft because of team rotation, or health issue, etc ?
 I have to set a Craft to these soldiers, then unequip the craft. Or i’m dumb (very possible).

5
The X-Com Files / A way to remove all inventory from everyone ?
« on: October 11, 2021, 02:58:00 pm »
Hello,

I play with the last version of OXCE + XFiles + Additions. I’m in september 1997.

Is there a way to remove everything from everyone ?
I want all my stuff back in my base so i can count and share better between the different teams.
Only way i found is to set crew to a car/van then go to inventory and manually remove everything from the trunck of the van, and repeat with other soldiers.
The van because my other vehicles so far have only 2 crew so it’s faster with the 4 van crew.

Bonus question : when will i have better than the Public and Private cars, and the Van ?

Thanks

6
Hello,

What are the "must do" to actually reach end game and eventually victory, if all these arcs are optional ?

Feel free to spoil.

Thanks

7
The X-Com Files / Re: How safe are non-combat hideouts?
« on: October 10, 2021, 04:09:05 pm »
Hello,

Is it then possible to "win" the game with only one base and never a second one ?

8
Work In Progress / Re: [WIP] X-Chronicles version 0.5
« on: October 07, 2021, 09:06:05 pm »
Hello,

 Is there a "nighly" version, or only the version 0.5 ? If you work continuously on this mod, would be nice to have the "rolling version", i think.

9
Thanks again

Not sure why but now i see this :

locate SDL_gfx
/usr/include/SDL/SDL_gfxBlitFunc.h
/usr/include/SDL/SDL_gfxPrimitives.h
/usr/include/SDL/SDL_gfxPrimitives_font.h
/usr/lib/libSDL_gfx.so
/usr/lib/libSDL_gfx.so.16
/usr/lib/libSDL_gfx.so.16.9.1
/usr/lib/pkgconfig/SDL_gfx.pc

Without rebooting or nothing, maybe i just needed to wait for some reason ?

WINE will do for now, i prefer not to mess with my system unless i have a step by step noob friendly detailled way of doing stuff.
I am a Linux user, just as any lambda Windows user i guess, not a "techy/geek/something smart".

10
Hm, i’m on Linux Manjaro, not Debian/Ubuntu, and the manager says i have version sdl_gfx 2.0.26-5, installed.

11
Thanks

Second one is correct : i play via WINE because i cannot launch the Linux version (libSDL_gfx.so.15: cannot open shared object file: No such file or directory)

I do this : locate libSDL_gfx, and it returns nothing at all.
My terminal is just showing the prompt again, no error, no nothing.

I check my manager, and i see sdl_gfx is already installed.
So, i remove it from the manager, reboot, reinstall, reboot, and still nothing, but show "installed" anyway in the manager.

12
Hello,

I know this was from 2019, but it’s still accurate i think.

I have the same error, i check the wiki, and read :

SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later

I check my system (Manjaro) and i see i have 2.0.26-5, and all other libs related from the wiki.

I try to update (nothing, system up to date), restart my PC, and still :

Code: [Select]
./OpenXcomEx
./OpenXcomEx: error while loading shared libraries: libSDL_gfx.so.15: cannot open shared object file: No such file or directory


I play with the Windows version via WINE, as the Linux one doesn’t want to run.

What did i miss ?

Thanks

13
Hello,

Is this mod "done" ?
Sleeping ?
Still being updated but somewhere hidden from mod.io ?

I ask because
Quote
Released Jan 29th, 2020 (updated 301d ago)

Thanks

14
Fan-Stuff / Re: Fan made Horror - "Xcom"
« on: April 16, 2021, 12:26:46 pm »
Hi,

Looks very interesting, sadly real time though...
I love Time Units systems, like OpenXcom, Xenonauts, Enemy, and too few others.

What about Linux PC release ?
Do you have a demo/proto/alpha/something ?
A website, social media, other ?


This forum breaks badly with lots of large pictures, making reading/watching the topic painful.

15
The X-Com Files / Re: Tech Tree ?
« on: April 15, 2021, 08:37:07 pm »
Thanks,

I was more looking for a full overview, like the one in 40k mod subforum (https://openxcom.org/forum/index.php/topic,6574.0.html)

Pages: [1] 2