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Messages - AngelicJoker

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1
XPiratez / Re: Multiple interceptors?
« on: May 14, 2018, 10:37:09 pm »
Well damn.  There goes that idea.  I have issues when it comes to intercepting with multiple craft.  The shielded craft are slower and harder to have catch up.  And then when I finally get them all engaged, half the time the enemy ship starts to outrun my shielded ship and starts blowing up the attack craft.

2
XPiratez / Re: Multiple interceptors?
« on: May 14, 2018, 09:44:07 pm »
If I have craft escorting a main ship, can I send the main ship after a target and have all of them engage at once?  I'm trying to figure out easier ways to coordinate shooting down some larger ships.

3
XPiratez / Re: [MOD] Streamlined Armor Manufacturing 99i2a.1 (updated)
« on: March 24, 2018, 07:32:39 am »
Are any changes needed for your Unified Armor names mod?

4
XPiratez / Re: A thread for little questions
« on: December 30, 2017, 11:52:41 pm »
Would be nice to see a mobile version of Hyperwave decoder to attach to zeppelins.

Lol, I actually like that :)

+1

Yes please!

5
XPiratez / Re: A thread for little questions
« on: December 30, 2017, 09:54:09 pm »
What do you use for a tanking ship?  I remember trying to use a CRAB before and even if it managed to catch up to the bomber I was trying to shoot down at the time, the bomber kept outrunning the crab and started shooting at the other ships I had launching Avalanches.

6
XPiratez / Re: A thread for little questions
« on: December 29, 2017, 04:25:11 pm »
That's almost exactly the same coverage I have on my map.  I guess I'll have to live with those gaps.

7
XPiratez / Re: A thread for little questions
« on: December 29, 2017, 06:41:35 am »
Can anyone post some screenshots of their base placement around the globe?  I can never quite figure out how to cover all the major land masses.  I usually end up with gaps around northern Africa and a few in Europe/Asia.

8
XPiratez / Re: Bugs & Crash Reports
« on: December 11, 2017, 10:35:30 am »
I think two files need to be edited:

Piratez_Factions.rul -
     - Search for STR_BAN_15_CORPSE_BATTLE and delete the 'recover: false' line from that section to fix the Bandit Boss

Piratez.rul -
     - Search for STR_BOUNTY_HUNTING_PRIZE_SAYA in the manufacturing section and replace the STR_BOUNTY_HUNTING_PRIZE_SAYA under 'requires:' with STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS to fix the Prize: Saya

9
XPiratez / Re: Video Introduction for Beginners
« on: December 04, 2017, 06:47:54 pm »
I was going to save talk about codex choice, research bottlenecks, new bases, and the like for a more advanced tips and tricks video if the introduction one goes over well.  I'm literally looking at tips for the first month or two of play.

10
XPiratez / Re: Video Introduction for Beginners
« on: December 04, 2017, 02:41:28 am »
Added.  Let me know what else comes to mind.

11
XPiratez / Video Introduction for Beginners
« on: December 03, 2017, 11:30:57 pm »
Good afternoon, everyone.  I've gotten it in my head that I'd like to make a video introduction for new players to get used to the game.  Can you offer any suggestions for me to include?  Here's a partial list of what I have planned so far:

Menu Options
New Game (differences between difficulties, base placement)
RTFM (Bootypedia)
Keyboard Shortcuts (alternate movement, night vision, damage estimate, middle click)
Manufacturing Tips (Hellerium -> XGrog -> Chauteau, etc)
Importance of prisoners (building an extra prison)
Useful starting equipment (more axes, handles)
Research tips (Bounty Hunts, recruitment, live prisoners, research tree)
Walkthrough of early missions (healing, stun/shock damage, energy management, skill improvement, terrain damage for shortcuts)

Anything else you can suggest?

12
XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: December 03, 2017, 11:23:08 pm »
And finally my turn to add my name to the list.  Thanks so much for hours and hours of enjoyment!

13
XPiratez / Re: [MOD] Streamlined Armor Manufacturing 99h2.1 (bugfix)
« on: November 27, 2017, 10:30:49 am »
Happy to help.  Thanks for the quick update to everything else!

14
XPiratez / Re: [MOD] Streamlined Armor Manufacturing 99h2
« on: November 26, 2017, 09:41:46 pm »
I got a CTD when using this mod to make the Fairy armor:

[FATAL]   A fatal error has occurred: Item STR_MAGICAL_GIRL_OUTFIT_M not found

Looks like these lines were missing from the item's manufacturing section in the ruleset:

    producedItems:
      STR_MAGICAL_GIRL_OUTFIT: 1

15
XPiratez / Re: A thread for little questions
« on: November 20, 2017, 04:28:04 pm »
Can anyone tell me if the wound recovery for units is recalculated when new facilities are built at the injured gal's base?  Are they updated when you ship a gal to a base with better medical facilities?  Or are you always stuck with the initial recovery roll from after the mission she got injured and have to wait for that timer to expire?

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