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Messages - Ketonur

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XPiratez / Which mods do you guys use with Piratez?
« on: December 05, 2018, 08:06:12 pm »
I noticed that each time that im watching a new LP i discover new mods that work great with Piratez. So which mods are your favourites ? :)

XPiratez / Re: Bugs & Crash Reports
« on: February 13, 2017, 09:18:47 pm »
I don`t think that is the case. Let`s say that i prime grenade in turn one, put it back in my belt and go out from Pachyderm. I hit end turn and that grenade teleport inside of the Pachyderm and explode. I lost all of my stuff inside of Pachy as high explosive teleported from the middle of the map...

XPiratez / Re: Bugs & Crash Reports
« on: February 13, 2017, 07:29:19 pm »
When i have pre-primed grenades they quite often teleport to the equipment place in craft and explode.

The X-Com Files / Re: The X-Com Files - 0.5.5 alpha: I'll Dissect You!
« on: February 04, 2017, 03:14:07 am »
It`s October 1998 and i was just fighting against sectoids (ufo landed next to my base) is it a bug ?

OpenXcom Extended / Re: Solar's wishlist
« on: January 05, 2017, 12:52:03 am »
I think the easiest way to make crackdowns punishing is to give random equipment to the gals. It is quite logic, you are attacked by surprise and grab whatever you could find.

XPiratez / Re: [MAIN] XPiratez - 0.99C - 3 Sep - Death In Smoke
« on: September 04, 2016, 06:35:40 am »
Death in smoke indeed... Smoke is rather useless now.

XPiratez / Re: Any way to make your gals emit light on night missions?
« on: September 03, 2016, 05:54:29 am »
Good job!!! Finally playing night missions is a pleasure :)

Is it possible to do the same with a smoke ? Would be great if we could remove it by pressing a button :) 

XPiratez / Re: Opening up shipping walls ?
« on: May 27, 2016, 05:41:02 pm »
I used to open exterior walls with a pickaxe but it was nerfed recently, maybe it still works for interior walls?

XPiratez / Re: Let's play X-PirateZ
« on: May 27, 2016, 12:13:40 am »
My Bonny has 4 seats always reserved for melee monsters in swiftsuits :)

XPiratez / Re: Piratez Difficulty Curve
« on: May 11, 2016, 12:28:35 pm »
Just play some more until you meet mercenaries or star gods ;)

OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: May 10, 2016, 11:26:57 am »
Is it possible to make mouse scroll responsible for switching through equipment pages (before a mission) ? :)

What was the key that you used to empty your craft from all the equipment ?

XPiratez / Re: Supply Ship Farming and Taking Down Enemy Hideouts
« on: April 06, 2016, 03:13:06 pm »
Why use plasma if you have a pickax ? ;)

Doctor medic please, don`t distract Dioxine from creating "the best game ever". Dioxine thanks for your update! I have that feeling that you read in my mind. It`s almost like someone creates a game just for me. Together with Meridian and his forks you are just amazing. Keep up the good work! Gollop could learn from you :)

XPiratez / Re: [PirateZ] Juggernaut Battle Sprite Mod
« on: March 30, 2016, 11:38:01 pm »
Nice one !

XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 06, 2016, 03:37:13 am »
Hey guys! I have started to play Piratez mod few days ago. I have to admit that i have never ever have had so much fun with any game... For me it is much more better than standard xcom! Thanks Dioxine so much!

I have one technical question. I have seen that Meridian was using Piratez mod + openxcom extended 2.5+ Could you guys help me as i was trying to make it work for few hours and failed... Now i play that "all inclusive" version from the Piratez mod website but some more interesting options (which i have seen thanks to Meridian LP) would be nice.


OK! I have found it in another topic. Jeeez, Meridian, you are great!! Ufopedia from everywhere! :)

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