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Messages - Phiphler

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Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: January 16, 2015, 09:06:29 pm »
It can't actually see the issue with the Hybrid_Inventory_Corpse.gif, specially since any differences in filenames would cause the game not to start. Unless you're running it under Linux, which would cause problems.

I keep getting the crash without any mods enabled, so I'm trying to narrow down the specific conditions: it only happens with the Debug mode enabled, and it also seems to happen only on maps where there are aliens of rank 1 (usually leaders) deployed, i.e. Terror Sites, Battleships or Terror Ships. Can you please try with these conditions and see if you also get the crash? If so, I'll definitely file a bug report.

I am running it under Linux, and it did cause the game to not start.

Anyway, I downloaded the latest Windows nightly and installed the XenOps mod, and run it with WINE instead. It works just fine now, I could even transplant my savegames with no problems.

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Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: January 16, 2015, 11:20:03 am »
Resources/XenoOperations/Aliens/BIGOBS/Hybrid_Inventory_Corpse.gif
think it was just a miscapitalization

The other was a pistol in the weapons folder, unsure of the exact name.

I tried disabling the mod and that fixes the crashing, so it's definitly some weird interaction with the latest developer builds.

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Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: January 15, 2015, 09:44:33 pm »
Reverting to an earlier nightly is difficult for me, as there are only nightlies for the Windows version of OXC.
I built OXC from source from the developers repository instead.

I used to have shotgun and medikithandob, but I removed them before I installed XenOps. Is XenOps based on any other mods that I can update? Are there any known options I can change to improve stability in the current nightly?

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Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: January 15, 2015, 06:16:37 pm »
I installed this mod on Arch Linux, running the latest Git build of Openxcom.

I get a segfault (SIGSEGV) when I start my first terror mission, just after the autosave. I have succesfully shot down and recovered a few UFOs.

I also had a few issues with incorrectly named assets when I first launched the game after installing the mod, but I just changed the names of the assets (a few .gif files).

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