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Messages - endersblade

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1
Help / Re: Help me understand damageModifier
« on: October 20, 2019, 12:13:36 am »
Right, I was just using that as an example :-)  Thanks for the clear info!

2
Help / Help me understand damageModifier
« on: October 19, 2019, 11:30:01 pm »
I'm not sure I understand how this modifier works.  Let's say for example I shoot an alien with 100 AP damage, and their AP damageModifier is 1.0, or 100%.  Does that mean they TAKE 100% of the damage, meaning all 100 points, or they NEGATE 100% of the damage, meaning they take 0? 

Or if I set all of an armor's damageModifiers to 0.0, anything with that armor would be invulnerable?  If I set it to 1.2, in the previous example the target would take 120 AP damage?

3
Troubleshooting / Re: Crash on startup - can't load TFTD
« on: August 07, 2019, 03:09:52 am »
Just got home from work and booted it up, seems to work now...unfortunately launching it removed the previous .log file.  I'll post here if it happens again.

4
Troubleshooting / Crash on startup - can't load TFTD
« on: August 06, 2019, 04:53:10 am »
I recently decided to fire this up again, playing TFTD.  I hadn't installed the most recent Nightly in several months.  After launching, it tells me it can't load TFTD, says there's something wrong with "standard\xcom2/vars.rul" and that it has more details in a log file.  Log file just says the same exact thing, no further details.

So I installed the latest (08/03/19) Nightly.  Game ran just fine, played for hours.  However, just now I tried launching it again and got the same exact error message.  So I reinstalled the Nightly, and it worked just fine.  Rebooted my machine, launched the game again...and got the same error.  So basically at this point I have to reinstall the Nightly EVERY TIME I want to play!

I'm not using any mods on TFTD other than the ones built in.  What's going on, and how do I fix this?  I really don't care if I lose my save, I just want this FIXED.

5
Help / [TFTD] Flying Mag armor?
« on: October 08, 2018, 10:04:09 pm »
So I noticed that the movement type for Mag Ion Armor is 3.  The Ruleset wiki doesn't say what this is, but I assume it's flying underwater/can't fly on land.  I saw a mod on the old mod page that I wasn't able to download, but it mentioned allowing you to fly on land with Mag Ion Armor.  What do I need to do to allow that to happen?  I'm assuming it's just a matter of changing that one parameter, but to what? 

6
Open Feedback / Any chance of updating the wiki for TFTD?
« on: October 08, 2018, 04:02:41 am »
Specifically the Ruleset Reference Nightly.  Yeah, sure, most of the information is the same, but TFTD adds new stuff too.  Or different numbers that don't appear in the reference.  For instance, Mag Ion Armor has a movementType of 3, which isn't listed in the Reference, as OpenXCOM doesn't have to deal with moving underwater.  There are just so many little things like this in the files that don't appear on the Reference page and it makes it difficult to create mods when you have to play trial and error with things you know nothing about.

7
Help / Re: Change/swap Alien Base map TFTD
« on: October 26, 2017, 05:58:07 pm »
Gotcha, I'll check it out when I get home.  Thanks!

8
Help / Re: Change/swap Alien Base map TFTD
« on: October 26, 2017, 04:59:29 am »
And what file would that be in?

9
Help / Change/swap Alien Base map TFTD
« on: October 24, 2017, 10:08:23 pm »
So I was curious.  What all would have to be done to, say, swap out the map(s) for Alien Bases?  I HATE HATE HATE the second level, and was toying with the idea of swapping the map with the Artefact site.

10
Released Mods / Re: [TFTD] [Expansion] TWoTS Release (v.1.08)
« on: October 20, 2017, 10:23:13 pm »
Am I missing something, or is there no full description of what all comes with this?  From what I've seen it looks interesting, but I'd like to know all of the changes before I decide.

11
Link to the mod no longer works.  Is there anywhere else we can find this, or find out how to do it ourselves?

12
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: October 07, 2017, 01:49:36 am »
Sorry to bump such an old thread, but I was curious, does this work with TFTD nightly now?  And if so, where do I download the version that does?  All the links on the first post are dead.

13
Help / Re: UFO/TFTD: Unlimited soldiers per rank?
« on: October 06, 2017, 11:43:58 pm »
That article is why I was asking.  Like I said, is it something in the EXE, is it something we know, and is it something that can be edited?  I mean, I know Rank doesn't ultimately do a whole lot in this game other than a Morale boost/loss, it's just something I wanted to change, since so much is changeable in OpenXCOM.

14
Help / UFO/TFTD: Unlimited soldiers per rank?
« on: October 06, 2017, 09:17:56 pm »
Is there any way to allow, say, multiple Captains, Commanders, etc?  I know it doesn't make any sense from a lore perspective, but I've gotten used to the newer XCOM games allowing it.  Is this something hard-coded in the EXEs or is it something we can change in a .rul file?  I haven't found anything just yet.

15
Fan-Stuff / Re: Haiku
« on: February 20, 2017, 08:48:44 am »
Noobs in the front, why?
Rank has its privileges, duh.
Shoot first or die.

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