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Messages - Ridаn

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1
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 08, 2019, 06:33:21 pm »
Wow, I thought AI can use direct line of sight only :o I got the point, thanks!

Still, I don't know WTF with smokes... How to use them it the right way? It should be a good defensive device, but enemy can see my soldiers through it! Look at my screenshot in the post above, please.
There is not enough smoke there, smoke has like 9 levels of density and you need about 3 (almost) fully stacked tiles to break line of sight. There is no way to tell exact density on glance, (and there are different smoke sprites nowdays) so its all about your experience with smokescreen tactics.
Scout-snipers will get you through smoke, and thermovisors will ignore about 30-40% of smoke (if there are any in xcom files), so youll have to adjust your habits for those as well.

2
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: August 08, 2019, 01:36:10 pm »
There is no mistake - it IS the night (I've been waiting for full dark cover). Assault screen had a small moon. It seems that game mechanics does not work or AI units have some cheats at superhuman difficulty... Same shit with smokes: my units have a vision penalty, enemies' haven't. All these bugs/features decrease tactical variety... This is very sad.
Some enemies are scouts and will provide squadsight for enemies defined as snipers, its a feature.
Also there is a fire in 9~ tile radius, your unit is visible.

3
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 17, 2019, 02:02:19 pm »
Dojo question:

I can set participants to YARR! or NAY. But also to the right at the end of the line there are - and signs for each fighter.   I can switch them between - and + .. What do those mean?
Those are wounded. They wont train till healed.

4
XPiratez / Re: Bugs & Crash Reports
« on: July 15, 2019, 04:37:57 pm »
Looking at bootypedia images there i cannot see that. How is that?
For consistency? Bayonetted AK has 2% less accuracy IIRC.
Some guns get more accurate, some less, some stay the same. No consistency needed.

Named Dogs Bite doesnt consume energy, WAD?

edit: should Singer Zombie ever panic? Because I got her to panic with flaming arrows. I just ran hordes of peasant militias, which make for decent archers.

5
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: July 12, 2019, 07:40:02 am »
I hope we can get Brutes instead of Slave Soldiers for Male Touch branch, but making new armors is a lot of work.

6
XPiratez / Re: Bugs & Crash Reports
« on: July 11, 2019, 07:16:18 pm »
Gals do not automatically change the armor according to weather conditions, like they used to.

edit: Stranded Goverment Agent spawns either only Ballers or only Dogs, WAD?

7
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: July 08, 2019, 02:07:42 pm »
According to ufopedia it just accounts for being able to move and fire.
Never actually seen anyone use those buttons, especially kneeling one.

8
XPiratez / Re: Bugs & Crash Reports
« on: April 04, 2019, 03:21:11 pm »
Did durathread working change? I have tools and blades and durathread researched, but working never came up. Rip workshop! Lol
You need a Stapler from Warehouse Wars.

9
XPiratez / Re: Bugs & Crash Reports
« on: February 21, 2019, 10:18:45 am »
That seems to be a recurring theme indeed. I think I have Fusion Torches as well, so that would just let me melt through everything.
Pickaxes are genrally better than Torches, at least they wont destroy both the wall and the floor in front of the unit. And also take way less set up.

10
XPiratez / Re: Codex Popularity Poll
« on: February 16, 2019, 08:40:32 am »
I will point out that green also is the sole codex with the crystal skull.
Wrong, I got one or two from some random midgame missions while paying with Gold, even before getting my Menace class.
Green codex is mostly intended to be the reliable "safe" choice for less adept players
Same can be said about any other codex. It would probably even make more sense with Red or Gray.

11
XPiratez / Re: Hideout Defense
« on: February 14, 2019, 02:19:02 pm »
I do agree. More than once I just rebuilt the base, rather than playing through adother tedious Crackdown.

12
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: December 28, 2018, 02:29:03 pm »
I just asked if there was a way to save my base without reloading some old save
You can edit your save file with a Notepad, and just remove that mission, make sure there are no active ufos during saving though.

13
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 23, 2018, 06:57:29 pm »
As far as mods that expand upon the core game(s) go, this mod is still a must have for me. Just recently started a new playthrough after updating to the current 0.99J8 version. Not sure how far I got in my previous playthrough but I'm far more excited about where the new playthrough has in store.

I still mod and cheat to play singleplayer games on my own terms and in my own way to get more out of them, that's just how I roll for years now and it's how escapism works for me the best. The more challenging a game is the more fun it is for me to mow down my foes with a modded/cheaty/witchraft supersoldier I am a Xenophilic Mutant Commando here for a reason you know. So go ahead call me a wierdo, disgusting, dirty mutant, alien scum, cheater or whatever you feel like. Get it out of your system like how I have to get it out of my system about how awesome this mod is.

I mean pillaging, plundering and being free to basically make the game's world one's bitch however one likes, that's just awesome! Thank you, Dioxine!
You suck, welcome aboard.

14
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 07, 2018, 07:59:54 pm »
Iirc its just the vanilla Xcom rules - once the Alien Infiltration (Zero Tolerance for XPiratez) mission is generated one of the region countries is gone from funding at the end of the month, and hostile faction base spawns there.
Being able to interrupt those is relatively recent addition, and is implemented as a %chance to deny the mission whenever any of mission UFOs are shot down.
At least thats how I get it, and I do take a long breaks from following all the development.

I suppose. Still I was only asking a question, there's no need to be rude. I'm just trying to have fun the same as everyone else.
Please, do not take offence, its just that whenever any project goes wide there will always be haters (it just happens), and creators have no choice but to sharpen the edges to stay sane. Do not take it personally.

15
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 07, 2018, 04:24:57 pm »
I reloaded like 7-8 hours and made sure no courier ships landed there, still happened anyway, FML. I just don't like irreversible failure states in videogames. There's enough of that in real life. Oh well.
To the countrary, Id consider Piratez campaign without any significant losses an "imperfect" one. During last run I regularly lost veterans to dumb random stuff, and it grew to be way more fun and complete experience.

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