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Messages - Zane

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Resources / Re: [ARMOR] [GRAPHICS] Alternate Suit
« on: November 13, 2017, 10:08:57 pm »
bonus: Big black Grenade launcher

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Resources / Re: [ARMOR] [GRAPHICS] Alternate Suit
« on: November 13, 2017, 10:03:28 pm »
New combat suit with alien alloys

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Released Mods / Re: Build mods from Ethereal.
« on: November 10, 2017, 12:37:24 pm »
Судя по скриншотам, выглядит многообещающе.


4
Very interesting mod!

How about the cyborgs, like in "UFO: Aftershock"? It would be nice if they would have been, too, along psyonics


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Translations / Re: Russian Translation
« on: December 24, 2015, 02:13:43 pm »
Ethereal, для модификации файлов с переводом нужна программа Notepad++, и в ней - установить язык YAML.

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Resources / Re: [ARMOR] [GRAPHICS] Alternate Power Suit
« on: November 17, 2015, 07:31:39 pm »
I wasn't planning to do alien. But at the request drew an alternative set for the ufopedia.

I had the idea to make plant life form: parasite type vines that surgically(?) implanted in the human body and feeds on flesh. The parasite is enclosed in a durable standalone armor on human anatomy, because he cannot survive in earth's atmosphere.

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Resources / [ARMOR] [GRAPHICS] Alternate Suit
« on: November 16, 2015, 10:34:24 am »
Hello all. I tried redesign classic Power Suit armor for openXcom.

Old version always seemed awkward and like the big bag on body. A new it’s more futuristic and looks more dangerous.

Inventory images will be later...

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Resources / Re: [ARMOR] Rebelstar Armor
« on: July 03, 2015, 06:03:44 pm »
Looks interesting. How about this type of inventory image?

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Work In Progress / Re: Building mars
« on: May 15, 2015, 11:21:39 am »
Great idea. But is it possible that in the game were both planets?

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