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Messages - Meridian

Pages: [1] 2 3 ... 575
1
Help / Re: globe areas ?
« on: April 18, 2024, 12:01:24 am »
regions have zones
zones have areas

2
OXCE Suggestions NEW / Re: [Suggestion] Global UFOPedia search
« on: April 15, 2024, 06:41:06 pm »
Thank you in advance.

I don't know how to implement this.

You don't see any topics on that screen, there is nothing to search for and nothing to display.

3
That's a normal feature of the OG game, not a bug.

4
Brutal AI / Re: "Realistic accuracy and cover system" option
« on: April 13, 2024, 03:20:22 pm »
For your example, rather obvious, there is a way - to fix my code and make that change optional. And I'll do that in nearest time.

There are really dozens of changes which can't be made optional, or can but with too much overhead (like making second versions for several big complex functions). I'm totally agree with that. Those changes include fixes which you personally rejected and called those "feature not a bug". Apart from them, there are changes which are needed for RA to work, and that classic code was changed.

To me, it's much more important those "changes of core mechanics" should be little or no observable from player's perspective, and when I get complains that game plays differently from OXCE I personally consider that as bug. And yes, there are unfixed bugs now. The main issue is my real life drive my attention from OXC development for quite a long time.

I agree with everything you said.

I'm not trying to go on a witch hunt here or anything like that.
You (and everybody else) are free to make any modifications you like.
What's a feature to me is a bug to you and vice versa... that's absolutely normal.

All I want is that people stop calling BAI 100% compatible with OXCE... that is really making me depressed and frustrated... because no matter how I look at it, it is NOT compatible with OXCE, not by any measure I can think of.

5
OXCE Bugs / Re: Zigzag?
« on: April 13, 2024, 03:10:46 pm »
I can confirm the behavior is different than in previous OXCE versions.
(happened between v7.5 and v7.6 two years ago)

Culprits:
https://github.com/MeridianOXC/OpenXcom/commit/c9a922fbc41e13c8103a896220ecdec07e67ae21
and
https://github.com/MeridianOXC/OpenXcom/commit/c08325b26b54f87d0c4a026b3e9b252ee7419c61

They can't be just reverted, because other things would break.

Yankes and I will try to find a good solution soon-ish.

6
Brutal AI / Re: "Realistic accuracy and cover system" option
« on: April 13, 2024, 01:30:32 pm »
He's not talking about things, which happen once in a century and need an army of debuggers to be found.

There are dozens and dozens of changes in BAI, which change the core mechanics of the game and there's no way to turn them off.
That's what the discussion is about.

But to stay ontopic:
I spent a minute reading some recent commit names, and easily found a concrete example for you related to this thread: https://github.com/Xilmi/OpenXcom/commit/7d92ed64eaaf16f8738f5ec2ce932c962913e686

Huge change, no option to turn it off. One of many.

7
OXCE Bugs / Re: Zigzag?
« on: April 12, 2024, 03:52:39 pm »
This algorithm is implemented since the beginning of OpenXcom.

I will try your save over the weekend to see if there are any unexpected effects/bugs.

But if the behavior in OXCE 7.12 is the same as in the older OXCE versions and in OXC, then it will not be changed (and it will also not be configurable).

(If there is a bug compared to earlier versions, it will of course be fixed.)

8
OXCE Bugs / Re: Zigzag?
« on: April 11, 2024, 11:47:19 pm »
Extracted into a separate thread.

If somebody can provide a video, or a save or any kind of evidence, I'd appreciate it.
(Otherwise I have no idea what this is about.)

9
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 11, 2024, 09:46:43 pm »
A mod directory is created by OpenXcom (also by OXCE) when you install it and run it for the first time.

You don't need to do ANYTHING manually.

Just go to Options > Folders and click on the displayed "user folder" to open it.

That's it.

10
Suggestions / Re: TFTD - dye grenades
« on: April 10, 2024, 10:36:22 am »
Yes, we are bad people.

OpenXcom is totally not worth your time, we destroyed xcom beyond repair.

It will be best if you stop playing OpenXcom and return back to the true original.

Edit: PS: https://www.ufopaedia.org/index.php?title=Known_Bugs_(TFTD)#Battlescape_Bugs

11
OXCE Bugs / Re: Zigzag?
« on: April 10, 2024, 09:51:11 am »
Meridian, What did you do that caused the units to zigzag as they run?  How to get rid of this?

You really believe I can do anything based on this description?

I don't see units zigzagging...

...if you want me to have a look at this, provide some actual evidence please:
- OXCE version number
- mod version number
- save game
- which unit should I look at (or a short video?)
- etc.

12
Brutal AI / Re: Grenade shortcut
« on: April 07, 2024, 07:37:41 pm »
This sounds like a rather dogmatic anti-automation-position to me. :o

Why?
I'm all for automation of mindless tasks which don't need decision-making.
I made tons of automation features myself.

13
Brutal AI / Re: Grenade shortcut
« on: April 07, 2024, 06:12:39 pm »
Are you talking about vanilla like game/mods or complete game redesign? This feature is for vanilla grenade/item set where you have only those listed in shortcuts.
This is pretty useless to argue how bad it would behave in some other game with different item set.

Of course I'm talking about mods.
And Bonakva is obviously also talking about mods (there's no stun or disarming grenades in vanilla).

14
Brutal AI / Re: Grenade shortcut
« on: April 07, 2024, 04:42:26 pm »
OMG. It is amazing.
The only reason I rarely used grenades is the sheer amount of action to just throw a single grenade. This innovation opened up a whole layer of gameplay for me. Thank you.

About 1-2 seconds. Absolutely tragic time loss :)

It takes a lot more time (and brain) to choose which grenade, or which medikit you want to use.
Bandages? Healing spray? First aid kit? Healing gel?
And take it from a belt? Or quick draw slot? Or Backpack?

Automated decision is never a good decision... so what "innovation" and what "layer"?

15
Brutal AI / Re: "Facility In Use" message without detail
« on: April 05, 2024, 02:54:32 pm »
renamed

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