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Messages - Geronimo

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1
Probably my sense of physics, and the fact that even being hit with one missile is enough to bring one of our planes down. It's too big a brick to swallow comfortably.

2
Open Feedback / Re: Skyranger placement is insane
« on: January 01, 2024, 07:43:30 am »
If I load a d20 to favor rolls of 1-4, it might still be "random", but the attack rolls would be kind of tough. Similarly, if the designer puts in a bunch of tough scenarios (that seem unlikely -- why would the pilot put down in a position potentially surrounded by aliens?), randomly selecting between them does not demonstrate the innocence of the design.

I get that it's the kind of game they wanted, but every time I see the skyranger in such a situation, the implausible nature of the scenario irritates me. After 30 years, I get that it's just a flaw of the game.

3
Open Feedback / Re: Dumb question, but... new Alien races?
« on: December 30, 2023, 07:12:47 am »
Thanks. I have only played "straight" openxcom.

4
Open Feedback / Re: Sectopods - Can't be Psionicly captured?
« on: December 30, 2023, 07:12:03 am »
Off-topic, but I was able to stun and capture a Sectopod. That surprised me greatly.

5
Bluntly, that may be true (given the way the game works) but it is insane and unbelievable. IMO.

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Open Feedback / Re: Skyranger placement is insane
« on: December 30, 2023, 07:08:28 am »
Well, maybe you thought that's what your post communicated. It didn't communicate any such thing to me. I don't even understand what it is intended to show.

But even if "code" (speaking loosely) showed the difficulty came from another mechanism, how would that demonstrate that the design intent wasn't for those situations to be crazy difficult? I don't really follow your reasoning.

7
Open Feedback / Dumb question, but... new Alien races?
« on: December 23, 2023, 01:48:18 am »
Has anyone added completely new alien races?

8
Open Feedback / 12 avalanche missiles (that HIT) fail to take down a Large?
« on: December 23, 2023, 01:47:12 am »
What the heck? 6 missiles not killing it I could believe. 12? No.

And it was definitely a large, not a very large.

9
Open Feedback / Re: Skyranger placement is insane
« on: December 23, 2023, 01:45:20 am »
No, it's because of:

Code: [Select]
    commands:
    - type: addUFO
    - type: addCraft
    - type: addBlock
      size: 2
      executions: 2
    - type: fillArea

And it's quite believable. :)

It's not; it makes no in-game, meta-fictional sense. Humans wouldn't do that.

10
Open Feedback / Skyranger placement is insane
« on: December 19, 2023, 03:36:24 am »
<vent>
I know, this is classic x-com. But who the hell would put the Skyranger down in between buildings and the alien spacecraft? Why the hell would you do that?

The real reason, of course, is that the game designers wanted to put you in a more difficult position. But it's unbelievable.

I find myself tired of the whole "guys who can't shoot put on impossible missions" theme. There are many good parts to this game, but that isn't one of them. It just makes me want to play a better game, that knows how to make gameplay interesting in other ways.
</vent>


11
Open Feedback / Grenades
« on: December 08, 2023, 06:43:44 am »
I've played this game a lot. I hate grenades. I hate the aliens use of them. I hate it when I use them. They are too powerful on small maps (particularly alien grenades, which are ridiculous).

I hate blaster bombs for similar reasons.

It's a classic, but there are a lot of aspects that don't wear well over time.

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