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Tools / Re: Globe Editor
« on: August 15, 2024, 04:31:58 pm »
I didn’t plan to tell you how to create programs, because all this is pointless until all of you, people without borders, gathered from all over the world, achieve the end of the war, but since this topic came to life from a long sleep and then they began to offer editor updates, and I’m currently working on creating the perfect globe, in which case I decided to show you the right path.
To make it comfortable to create a globe using this editor, you must add the following functions:
1) <- -> (cancel, apply) (to undo the last few actions if you made a mistake);
2) there must be save buttons (rewrite the open file, save the file as... and at the same time select the file name and the file type in .rul or .dat, as well as auto-save progress within the system, so that you can continue working even if The laptop froze while working);
3) you need a button to open a file (open any file or even several .rul files at once);
4) you need to add the function of self-opening a file or files by dragging the file into the program window, and it is advisable to add all the possibilities for simple editing of complex functions;
5) Never make the program create a .rul file but not open a .dat file (you would have to be either stupid or crazy to prohibit opening globe files in the globe editor);
6) the globe editor should show all the information about the polygons;
7) there must be program settings (data about the textures of the globe must be saved, how many there are and what color they are);
8) Convenient editing tools (in the WorldEditor program the most convenient and best tool is called “knife”, it easily and simply cuts the globe polygons into pieces, in the GlobeEditor program there is no such thing, you didn’t think of doing in the new program what works perfectly in the old one , congratulations, you are slow-witted and cannot create a full-fledged program without my tips);
9) Support for four corners (what a joke, the vanilla globe is created from triangles and rectangles, but there is no support for four corners, only triangles);
10) It is easier to combine WorldEditor and GlobeEditor into one program (one program lacks the functions that the other has, and the other does not have what the first has. This looks like a conspiracy, but let me create my own editor and it will be better than yours, only my editor will not have the functions that yours has, moreover, my editor will load and save completely different files, completely different globes, and your editor will edit the globe in a standard format);
11) Instructions in the box (there should always be complete instructions for using all the functions of the editor, as well as detailed tips on how best to create polygons and what should not be done under any circumstances).
Since you don’t care about what’s happening in the world and the fact that because of this war, many different masters are dying, then at least be masters yourself and finally create at least something normal and complete, otherwise modding will cease to exist after the end of the genocide on Ukraine at the hands of Americans and Europeans.
To make it comfortable to create a globe using this editor, you must add the following functions:
1) <- -> (cancel, apply) (to undo the last few actions if you made a mistake);
2) there must be save buttons (rewrite the open file, save the file as... and at the same time select the file name and the file type in .rul or .dat, as well as auto-save progress within the system, so that you can continue working even if The laptop froze while working);
3) you need a button to open a file (open any file or even several .rul files at once);
4) you need to add the function of self-opening a file or files by dragging the file into the program window, and it is advisable to add all the possibilities for simple editing of complex functions;
5) Never make the program create a .rul file but not open a .dat file (you would have to be either stupid or crazy to prohibit opening globe files in the globe editor);
6) the globe editor should show all the information about the polygons;
7) there must be program settings (data about the textures of the globe must be saved, how many there are and what color they are);
8) Convenient editing tools (in the WorldEditor program the most convenient and best tool is called “knife”, it easily and simply cuts the globe polygons into pieces, in the GlobeEditor program there is no such thing, you didn’t think of doing in the new program what works perfectly in the old one , congratulations, you are slow-witted and cannot create a full-fledged program without my tips);
9) Support for four corners (what a joke, the vanilla globe is created from triangles and rectangles, but there is no support for four corners, only triangles);
10) It is easier to combine WorldEditor and GlobeEditor into one program (one program lacks the functions that the other has, and the other does not have what the first has. This looks like a conspiracy, but let me create my own editor and it will be better than yours, only my editor will not have the functions that yours has, moreover, my editor will load and save completely different files, completely different globes, and your editor will edit the globe in a standard format);
11) Instructions in the box (there should always be complete instructions for using all the functions of the editor, as well as detailed tips on how best to create polygons and what should not be done under any circumstances).
Since you don’t care about what’s happening in the world and the fact that because of this war, many different masters are dying, then at least be masters yourself and finally create at least something normal and complete, otherwise modding will cease to exist after the end of the genocide on Ukraine at the hands of Americans and Europeans.