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Messages - humax

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1
Tools / Re: OPENXCOM TRAINER
« on: September 15, 2021, 12:57:01 pm »
Easy to edit existing stuff.... how can i add new item to a base?

Missing stupid live deep man.....  :(

if I remember correctly, I already removed this function in the first versions. But I could also add it back.


2
Tools / Re: OPENXCOM TRAINER
« on: September 08, 2021, 10:37:10 am »
I have uploaded a new version, please try it and give feedback. In the new version there is an extended error message, please send me the content of the error message. It may be that you see the error message only this one time and the problem is solved then, nevertheless the content of the error message would be important. Thanks

3
Tools / Re: OPENXCOM TRAINER
« on: September 08, 2021, 10:03:39 am »
Hi, did you get this error on every startup?

4
Tools / Re: OPENXCOM TRAINER
« on: June 18, 2021, 04:36:04 pm »
Handle with care, i dont know what happens if a nonorganic enemy (like cyberdisc) is in battleground...

5
Tools / Re: OPENXCOM TRAINER
« on: June 18, 2021, 03:10:36 pm »
New Version in #1. Note: if you use 'Stun all enemies'-Option and load your savegame in Openxcom, you have to wait a few seconds.

6
Tools / Re: OPENXCOM TRAINER
« on: June 18, 2021, 01:55:34 pm »
Just tried it, seems not to work for me

7
Tools / Re: OPENXCOM TRAINER
« on: June 17, 2021, 01:48:50 pm »
Hmm nice idea, should be possible. I will have a look at it. But I think I have to look if the enemy is organic.

8
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 09:35:09 pm »
With all your help I've managed to fix the issue.
Extended error handling says that 38.2 cannot be casted into 'integer'.
So I edited my save file and changed 38.2 into 38. Error was in 1973 line :)
Thanks again for the help!
I have uploaded a new version (0.9.9.0) in #1 which should have fixed your problem. If not answer again...

9
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 05:37:17 pm »
AHH, thought about it, now I understand. Will have a look into it again, later

10
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 05:18:04 pm »
Maybe I don't haven't understand your problem.  It's your problem to import an openxcom savegamefile or was your problem to use a savegamefile created by my program?

11
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 04:29:42 pm »
can you try this one. There is no fix, but maybe better error description for me...

12
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 04:00:35 pm »
Hi, can you check your programm version, maybe i have uploaded an older one...

13
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 03:47:32 pm »
Might be a problem on my side, yes. But I don't know why it started to happen or what could cause it. Nothing changed. And I have some saves from this game session which could be opened without errors.
Attached working save for comparison (maybe there is a difference)
Can you have a look into your both savegamefiles, which encoding (UTF-8 or something else) these are using? Both the same or different ones

14
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 11:43:16 am »
I am at work at the moment, I will have a look into it later. But I guess there is something wrong at your side, because I get no errors when opening your Savegame file

15
Tools / Re: OPENXCOM TRAINER
« on: June 13, 2021, 11:32:43 am »
I tried it with your save game. It's working for me.
Have you chosen correct paths of your mods ...

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