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Messages - KaMef

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Hi,

I like your visual upgrade.
Hangar should be redesigned, large units can't enter/leave without connection from north.

2
Resources / Re: Community Map Pack
« on: November 10, 2023, 07:54:41 pm »
required TUs are part of map definitions, you can change them using your favourite map editor

Many thanks Meridian. I have never used any map editor before.
I checked the forum and used MCDEdit to modify TUs to the 'regular' value(4).

3
Resources / Re: Community Map Pack
« on: November 02, 2023, 08:15:05 pm »
Where can the required TU set for different terrain types?
In some cases only 2 TU is needed for the movement and only 1 TU to run. Is it intended or just a bug?

4
Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.7.0
« on: October 12, 2023, 04:16:34 pm »
That's not so easy for the reason that smoke only impacts vision on units but not on tiles.
So tile-visibility-data can't be taken "as is" for this purpose.

It would be a great feature to be added in my opinion. :)

Would it be possible to have an option 3 for the fog of war feature as a mix of 1&2?
- visible fog of war for the actual turn + fog of war for the selected unit?

5
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 12, 2023, 12:15:01 pm »
In Final Mod Pack Extended max view distance is increased to 40.
It is a pretty huge change, it should be nice to have an option to choose between the old and this new distance setting, would it be possible to be implemented in the future?

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 06, 2023, 02:26:50 pm »

EDIT:

Final Mod Pack version 3.3 has been released.


It seems metadata.yml has not been updated, still 'version: "3.2.2"' stated there.

7
Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.7.0
« on: October 05, 2023, 01:31:05 pm »
I just added a new feature: Fog of war.

I really like this new feature, would it be possible to take into account the smoke for fog of war?

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