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Messages - Geneoce

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XPiratez / Re: [MAIN] XPiratez - 0.99E.1 - 13 Nov - Dead in Space
« on: November 14, 2016, 09:58:36 am »
So are we only allowed 2 voodoo techs or do they get unlocked later in the tech tree? Are the individual codex necessary for progression or can we sub in demons/espers as per usual?

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XPiratez / Re: [MAIN] XPiratez - 0.99D.1 - 31 Oct - Learning not to Drown
« on: November 06, 2016, 01:38:59 pm »
Is there a convenient list of craft that can/cant go underwater floating around somewhere? My Pachy finally has a disappointing downside

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XPiratez / Re: Bugs & Crash Reports
« on: November 06, 2016, 01:34:54 pm »
I've gotten a crash when capturing unconscious giant spiders in a monster hunt mission, and a STR string on capturing live mutant fish that mentioned something to the tune of no alien containment. I dont have the saves but i'll keep an eye out for the next hunting mission/sea adventure. First time i've had a crash using this mod!

PS: typo in "Soldier: Female Uber" pedia first word in forth line "iterrogating" should be "interrogating"

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XPiratez / 0.97 Mission bugs
« on: January 13, 2016, 01:34:15 am »
Hey Dioxine,

Loving how the mods going! You've really fleshed out the research tree and tweak the difficulty scaling in the last few updates.
I do have a problem with my save game though, it keeps crashing around the end of the month. Reckon you can take a look at it and see whats bugging it out? Its happened before but reverting to a different save or shooting everything down let me avoid the crashes. No luck this time though. Which sucks, because I was progressing nicely.

Cheers.

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.91 - 14 Jun
« on: June 18, 2015, 06:32:16 am »
Set the language to en-us

Yeah, that did it. Thanks Ivan.

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.91 - 14 Jun
« on: June 18, 2015, 04:21:46 am »
Hey Dioxine.

Just installed Piratez Extended and it seems somethings gone wrong. Near everything starts with STR_, like STR_DAMAGE_STUN for the cattle prods damage. Maybe the language file is broken? Would you know how to fix this?

Cheers.

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Nah I lost that run. Abandoned a terror mission the previous month with only a couple of kills. I was still recovering from an academy courier recovery that screwed up royally when that one popped up. That base defense was supposed to save my pirate crew, Damn government cockblockers!

Ill start up another run tommorrow, see if I can get a few freighters instead of all the zippy mediums and flighty small ships this go around. RNG really hated me that time around!

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That was a fun Jack Sparrow playthough.

Unfortunately I did too well on a base defense. Should Gov forces be able to attack hideouts? Hard to get back from a negative odd 1200 haha

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Loving the mod Dioxine. Burnt myself out on Xcom back in the day but your mod is awesome for giving the game a new field.

One issue came up in my current playthrough 0.86. After some time certain soldiers can not be assigned to the transport. New recruits can be assigned but clicking on the older troops does nothing. If someone is wounded or taken off the ship roster they become permanent base defense, even if I transport them.

Maybe due to the stat growth and stat bonus from the armor?

Also have a few other things I noticed balance wise but fun mod!

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