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Messages - Solarius Scorch

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The X-Com Files / Re: Dossiers wanted!
« on: May 24, 2019, 08:50:50 pm »
Yeah, an awesome idea.

Do you need to start a new game with the latest update? or will a save file from the previous update run relatively well? I'm up to mission #401 but I think my progression is halted due to that "Doom" error youve fixed with the latest update.

There's no need to start a new campaign, but you won't see the new countries if you don't start a new game.

Or you can just take the attached file and copy its content into your save, under the "countries:" section.

Resources / Re: Graphic Gallery
« on: May 24, 2019, 08:48:02 pm »
Hey, this is...
...let's say, inevitable! :)

Good luck with that!

XPiratez / Re: A thread for little questions
« on: May 24, 2019, 08:41:41 pm »
Yea, that's a nice one. I never 4get to take a rookie for that door. One time she ever flies, muhehehe ;D

So I got Chromeback, Nightmares and laser guns. If you were me, would you go civilization, or hocus pocus locnaricus?

Lokk'Naars are cute. I think that settles it. :P

Can anyone explain how to recruit a gnome? The recruitment topic requires Soldier:Gnome, which requires an item of the same name. How do I get the item? (I have a armor-less gnome prisoner, but that's not the item.) Or is it a falsely set needItem:true flag?

Yes, it's a bug. needItem: true shouldn't be there.

OK, I get it now. Well, this is a new feature, so I've never planned around it, and I have no special ideas about using it now. It might happen if I think I need it for something.

Your idea about chainsaws are sound. I will add a mundane saw and probably a Doomy saw, and then we'll see.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 24, 2019, 02:54:59 pm »
1. All researched projects are marked as NOT new (white). Right clicking on them doesn't return them to new (purple or red can't remember).
The tech tree is fine.
This worked on 0.9.9.

It's an option in OXCE now. I honestly don't know why, but you can toggle it.

quote author=tarkalak link=topic=5047.msg113371#msg113371 date=1558685428]2. Some tiles have 0 TU cost. TFTD port map. The tile has a black oil slick in the center. I think that it is also the tile of blown up floor on this tileset. I have a rough memory that this issue was present in original TFTD.

Hmm, I checked it many times with Meridian's excellent tool. No idea how this happened, but I will check.

And so, the dance of letters begins!  ;)

To be fair, your mod doesn't have an absurdly large amount of content planned nor multiple endings so, once the "arcs" are finished, then... You're pretty much almost done.

This was mostly a bugfix release, there was little actual new content. So the "small" numbering was pretty much the only logical option. But I hope to move to 1.0 ASAP.

Speaking of Arcs: I read that there's a new feature with the engine that allows that ala tv show. Will you be using this, Solarius?

I have no idea what you are talking about. I mean, I know which feature, but how would it make the mod more "á la TV show"? Please explain.

The file size doesn't matter. What matters is keeping the same palette as the other flags. The format must be either .png or .gif.
I am planning to expand this mod, so if you like, you can send me your suggestions. It probably won't be very soon, but it'll happen.

Version 0.9.9b has been released.
- Updated to the latest OXCE.
- New countries: Portugal, Iceland, Ireland, Poland, Ukraine, Mongolia, Mexico, Cuba, Indonesia, New Zealand, Turkey, Israel, Argentina, Iran, Finland, Libia, South Korea.
- Many new cities.
- Sun never sets on Dimension X now (as the planet is tidally locked to its star).
- Bank Robbery (Assassin Clans) now grants a $1 mln reward, if won.
- Overhauled civilian entries and added their IDs for research.
- Boosted Virtual HQ to 10 research stations (but is more expensive).
- Bulletproof Coat gives some basic protection against lasers (because it's shiny).
- Arrow is slower, but has better acceleration and is a little tougher.
- Tritanium clips are now researchable without Tritanium tech (but not manufacturable).
- Arasaka 3000 and Asuka 4000 extra damage now scales with Reactions, not Firing Accuracy.
- Arasaka 3000 has slower snaps.
- Minimi ignores some armor (like M16).
- Made the Pickaxe more sane.
- Bulletproof Coat grants +5 Reactions.
- New Dimension X palette (by Кнроптл).
- New background for League missions.
- Fixed and expanded some name files. Flag fixes (by Kato).
- Fixed a crash on Beyond The Doom Portal.
- Minor fixes.

The X-Com Files / Re: Dossiers wanted!
« on: May 23, 2019, 06:26:36 pm »
Thanks. I will include babushka Donka, when I have the time to do something lighter.

The mission you suggested sounds fun, I would be interested in adding a purely stealth mission. But I don't like the "immune to bullets" part - I'd rather completely forbid ANY weapons, or just give really painful penalties for killing the "enemies". It's a concept worth developing.

And by the way, after such a legendary introduction of Baba Donka, and having been kidnapped (since obviously her death was faked), it begs for a special mission... I smell hybrids ;)

The X-Com Files / Re: The X-Com Files - 0.9.9a: They Live!
« on: May 23, 2019, 06:18:09 pm »
You know, I'm still disappointed that we still haven't got a proper chainsaw weapon to be used against zombies and other supernatural stuff. With all of the UAC stuff lying around and these demonic monsters, a chainsaw, no matter how good or bad it is as a weapon, would be quite fitting to use.

OK, I see no problem with adding a chainsaw.
If you also want better chainsaws than the basic mundane one, please put ideas forth.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 23, 2019, 10:28:37 am »
Both of these bugs were fixed, and a bugfix release will come out soon.  But if you don't want to wait, you can get it now from GitHub:
Hit "Clown or Download", get the zip, replace the mod folder. But you'll need to update to the newest OXCE too.

The X-Com Files / Re: Dossiers wanted!
« on: May 22, 2019, 08:29:16 pm »
I like the Baba Donka article, it's just right with the amount of humour. The other two were admittedly pretty good jokes (though the Tatoo was mostly for puns), but a bit too humorous for dossiers; if they could be somehow changed into staff inputs, I'll seriously consider them.

The X-Com Files / Re: The X-Com Files - 0.9.9a: They Live!
« on: May 21, 2019, 03:03:43 pm »
No, they're unrelated. You are probably thinking of the Scarab, which indeed is somewhat similar to the Ironfist. (Scarab isn't available for X-Com, at least for now.)

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 21, 2019, 12:31:20 pm »
Thanks a lot! Very useful.

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