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The X-Com Files / Re: Too much research...
« on: November 12, 2020, 07:59:34 pm »
I think my favourite "battlescape" was probably Apocalypse in real time. I did like the idea of a cityscape, but it was clear it was merely functional, and most of the cool ideas did not get implemented.
It is the first game where you could use some real tactics (without it taking 20 turns to flank the baddies). Seeing a popper charging toward a squad during that first week was a stressful 3 seconds.
I also loved the base defence missions (feet up...)
I dont think Apocalypse gets the love, probably because it does not work as a turn based game (the maps were too big). But Its admirable they tried something different, even if it did not quite work.
As for Laser Squad... Ahhh the Commadore Amiga. I loed the mission where you have to defend a moonbase from some robots (or something,,,) Had an "Aliens" feel to it.
It is the first game where you could use some real tactics (without it taking 20 turns to flank the baddies). Seeing a popper charging toward a squad during that first week was a stressful 3 seconds.
I also loved the base defence missions (feet up...)
I dont think Apocalypse gets the love, probably because it does not work as a turn based game (the maps were too big). But Its admirable they tried something different, even if it did not quite work.
As for Laser Squad... Ahhh the Commadore Amiga. I loed the mission where you have to defend a moonbase from some robots (or something,,,) Had an "Aliens" feel to it.