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Messages - sectopod

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1
thanks from a linux user.

2
@Stoddard
to me as an end user

Extended 3.6+
Extended 3.7+
Extended 3.7a+

looks more appealing. it is what everyone is using on the forum and it also is the same what it says in-game on the title screen.

3
XPiratez / Re: A (very serious) thread for kinky ideas!
« on: March 15, 2017, 02:34:37 am »
feel free to improve it. i don't claim to have the best taste.

4
XPiratez / Re: Enemy unconscious units are dying ?
« on: March 14, 2017, 06:22:26 am »
Does this mean, a bleeder bleeds twice at mission end?

5
XPiratez / Re: A thread for little questions
« on: March 14, 2017, 05:57:14 am »
Does anyone ever use the shiv, bamboo spear, stone axe or bone club? 

Also curious about the pipe, although I occasionally find myself tooling someone up with a pipe for backup. The other four though, I've basically never used.

No I did never use them really. Tired Bamboo Spear once, before there was Spear. For me there always were superior alternatives. For me the most important thing is the acc of the melee weapon. If I run up close to an enemy, I want to be sure a gal hits when striking, not to stand in front of an enemy without or with little TU. This is even more important to me than the power bonus.

So naturally Spear with 160% acc rocks for me among the early game melee weapons. The Fuso Sword I like even more. But there is just one or so in every mission with Sky Ninjas to be looted. The Saber is great, 100% acc, decent damage and ONE-handed but also loot only. These three always hit. And can be used to make very reliable melee fighters.

And I almost forgot, the Spear does piercing damage, thus can be used to kill osiron operatives, marsec securities and lightly armored enemies in general, in 2, sometimes in one strike. If you get that close. Taking into account, that only explosives like HE-Grenades are effective against them in early game, this property of the spear is a great gain.

6
Troubleshooting / Re: connection timed out
« on: March 12, 2017, 04:33:23 am »
provide the link you used. then maybe someone who is a maintainer of it will respond. did you check your internet connection?

7
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: March 12, 2017, 03:11:42 am »
Yes, that was whole point of releasing it.

great! thank you!

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OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: March 11, 2017, 02:05:59 am »

9
XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: March 10, 2017, 10:53:48 am »
@Dioxine: I, personally, am loving the direction this mod is heading in. I fully encourage you to trust your instincts and put whatever you deem interesting and fun into the mod! Please keep up the great work, I look forward to spending many, many more hours fighting off Marsec invasions, killing dragons, or stepping into the gates of hell to team up with DOOMguy and murder demons! (Ok, that last one was mine... but wouldn't that be cool?!)

I also 100% that.

10
XPiratez / Re: A thread for little questions
« on: March 10, 2017, 07:23:30 am »
 ;D

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XPiratez / A (very serious) thread for kinky ideas!
« on: March 10, 2017, 07:03:34 am »
I propose less guns and more kinkyness! (Dioxine put a lot of work into the variety of guns. Which I respect.)


proposals and ideas to be collected here. this is the pink velvet room with shackles.

So I would like to see more choking and more whipping. maybe a new orgasm-attack. but just between characters of the same sex. the loser goes unconscious.

how about civs running after a naked gal? so they can be lured to safety.

and a strip-diversion: if successful all - enemies and allies alike - which have LOS in a certain radius drop their weapons - no go insane/berserk. so better turn around baby, when she gets nekid!

and then the more nasty big dick slap. it makes those male mid tier security forces very dangerous to the gals. because, sometimes they sure like a good **********. and panic because they are overwhelmed.

and spanking! we need spanking! increases pleasure, thus is a daze attack.

and then maybe some facility for "special" pleasuring and kinky interrogation and education types. only after enduring a treatment in there a castaway is kinky-resistant and kinky-educated enough to join the sisters in the battle.

Marzas addition: the big boob attack. a melee attack, which does concussive and choking damage. also good to smash the environment. like with the hammer.

12
XPiratez / Re: A thread for little questions
« on: March 10, 2017, 06:39:04 am »
Yes. 400% is base x4. It should also be noted that resistance comes before armor but after a weapon rolls damage. So high resist, middling armor value outfits are actually quite sturdy particularly against high rolls from big guns.

this leads to the more interesting questions, why all basic outfits for the gals have 400% choking? because with these outfits, they wear this collar? is this one of dioxines phantasies? ::)

why are there so little stats available about the enemies, also after being researched? do the sky ninjas also have 400% choking? >:( does/did any enemy ever do choking damage to you? the most kinky that ever happened to me was getting whipped by a shrine maiden.
there are far too many guns in this mod.

also my gf sometimes has high resist. like against everything.

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XPiratez / Re: A thread for little questions
« on: March 09, 2017, 07:49:00 pm »
so, when it says "choking 400%", then this means choking dmg is multiplied by 4? eg the rope does lets say 6 dmg, so then against all basic outfits with "choking 400%" it does 6x4=24 dmg ? is this the way to calculate it?

14
ah, ok.

probably better to move this thread to the OXCE+ subforum.

15
hi all!

I observed the following: Normal bullets from handguns (sixer, revolver, niner, ... ) or shotgun pellets hit the ground or the gals and everything at the hit-location goes up in a big explosion.

Try the attached gamesave (keep a copy, it is supermutant) and play a few turns. Chances are like 100% you will be able to observe this.

Today I upgraded to OXCE3.7+ and piratez0.99F.3. The campaign was started with OXCE3.6+ and piratez0.99F.1 . After upgrading this happened the first time after 10 months ingame into the campaign. It happened in two missions (the gamesave is from the 2nd of these missions).

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