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Messages - liamdawe

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1
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: April 13, 2016, 05:05:20 pm »
I've tried out the Linux executable on Ubuntu 16.04, but it complains about a missing libSDL1.2 even though I have it installed. Is it possible it's looking in the wrong location?

2
XPiratez / Re: Linux version?
« on: April 13, 2016, 04:51:23 pm »
I've actually tried the Linux exe included in the linked post, but it complaints about a missing libSDL1.2, which I do have installed :(

3
XPiratez / Linux version?
« on: April 13, 2016, 03:39:22 pm »
Hey there, since OpenXcom works multi-platform, what are the chances of getting Linux builds of this mod too?

4
Open Feedback / Re: The road to 0.3?
« on: June 27, 2011, 08:55:03 pm »
Keep up the good work boyos :), can't wait to give .3 a little run

5
Programming / Re: Battlescape development
« on: June 27, 2011, 08:54:20 pm »
Hope the holiday was good, i'm still lurking waiting for this project to mature, loving your work!

6
Offtopic / Re: Xenonauts
« on: May 20, 2011, 07:49:09 pm »
Looks very good but i can't find info on what platform it will run on? Just Windows i take it?

7
Open Feedback / Re: The road to 0.3?
« on: May 20, 2011, 07:48:12 pm »
Sounds good, this project is going to be so incredibly awesome once it's done :D

Will mean i can properly waste time on it on Linux without using DOSBOX

8
Open Feedback / The road to 0.3?
« on: May 08, 2011, 01:09:44 pm »
Okay so i am still lurking in the shadows eagerly awaiting new releases...

Any idea on how far along you are until 0.3 is ready? :D

9
Programming / Re: Battlescape development
« on: April 17, 2011, 05:36:51 pm »
i know whats programming because tried it many times ;)
and happy such provocate post motivated team
sometimes critic even not too objective speed up development
dont be angry on me plz :D

You really think your post motivated them? Geez...

Don't listen to stupid posts, you guys are doing a top notch job and i am looking forward to playing with .3 :D

10
Programming / Re: Battlescape development
« on: April 13, 2011, 01:32:31 pm »
Sweet honestly can't wait for that, it's the biggest thing i am looking forward to :D

11
Programming / Re: Battlescape development
« on: April 13, 2011, 11:09:16 am »
Will you be doing the AI or will that be sup's job?

12
Programming / Re: Battlescape development
« on: April 12, 2011, 11:55:56 am »
Great work, what is still left to be done until it's finished?

13
Programming / Re: Battlescape development
« on: March 14, 2011, 11:54:47 am »
I am still lurking watching your working, coming along really well mate super job!!

14
Programming / Re: Text editing Patch
« on: March 14, 2011, 11:54:27 am »
Could be pretty useful :D

15
Programming / Re: Battlescape development
« on: February 06, 2011, 12:26:46 pm »
Still lurking watching your progress man, grand work!

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