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Messages - tanarg

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1
From the Ashes / Re: From the Ashes - initial release!
« on: March 03, 2023, 02:05:06 am »
Hi, you are using incompatible versions of the engine and mod - you downloaded the most recent and yet unstable version of the engine (it is in pre-alpha testing state, I'm quite sure it can have multiple bugs because it has so much of a new code) and release version of the content (mod) part. Try version 0.8.1 of the engine oxem/builds//FTA/FtA-0.8.1-f9c90f9bc-2022-11-18-win64.7z, it should work fine with released mod version.

thx! its work!

2
From the Ashes / Re: From the Ashes - initial release!
« on: March 02, 2023, 09:16:52 pm »
game crash on start new game
windows11
what i do
i dl FtA-1.0.3-486bb076b-2023-02-27-win64.7z
unzip it to "E:\Games\OpenXcom From the Ashes" and copy all from "XCom UFO Defense\XCOM" to "OpenXcom From the Ashes\UFO"
i dl X-Com-From-the-Ashes/zip/refs/tags/v0.1.0.3
unzip to "Documents\OpenXcom\mods"
i run OpenXcomFta.exe
click mods->Xcom From the Ashes
see placeholder
click "new game"
see difficulty level 1-5 click any, click "Ok" and see Openxcom error "open xcom crashed Soldier STR_ENGINEER not found"

openxcom.log from Documents\OpenXcom
Spoiler:
[02-03-2023_21-55-07]   [INFO]   OpenXcom Version: FtA 1.0.3 (v2023-02-28)
[02-03-2023_21-55-07]   [INFO]   Platform: Windows 64 bit
[02-03-2023_21-55-07]   [INFO]   Data folder is:
[02-03-2023_21-55-07]   [INFO]   Data search is:
[02-03-2023_21-55-07]   [INFO]   - C:/Users/sashaaa/Documents/OpenXcom/
[02-03-2023_21-55-07]   [INFO]   - E:/Games/OpenXcom From the Ashes/
[02-03-2023_21-55-07]   [INFO]   User folder is: C:/Users/sashaaa/Documents/OpenXcom/
[02-03-2023_21-55-07]   [INFO]   Config folder is: C:/Users/sashaaa/Documents/OpenXcom/
[02-03-2023_21-55-07]   [INFO]   Options loaded successfully.
[02-03-2023_21-55-07]   [INFO]   SDL initialized successfully.
[02-03-2023_21-55-08]   [INFO]   SDL_mixer initialized successfully.
[02-03-2023_21-55-08]   [INFO]   Attempted locale:
[02-03-2023_21-55-08]   [INFO]   Detected locale: C
[02-03-2023_21-55-08]   [INFO]   Attempting to set display to 640x400x8...
[02-03-2023_21-55-08]   [INFO]   Display set to 640x400x8.
[02-03-2023_21-55-08]   [INFO]   Loading data...
[02-03-2023_21-55-08]   [INFO]   Scanning standard mods in ''...
[02-03-2023_21-55-08]   [INFO]   Scanning user mods in 'C:/Users/sashaaa/Documents/OpenXcom/'...
[02-03-2023_21-55-08]   [INFO]   FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[02-03-2023_21-55-08]   [INFO]   Active mods:
[02-03-2023_21-55-08]   [INFO]   - xcom1 v1.0
[02-03-2023_21-55-08]   [INFO]   Loading begins...
[02-03-2023_21-55-08]   [INFO]   Pre-loading rulesets...
[02-03-2023_21-55-08]   [INFO]   Loading vanilla resources...
[02-03-2023_21-55-08]   [INFO]   Loading rulesets...
[02-03-2023_21-55-09]   [INFO]   Loading rulesets done.
[02-03-2023_21-55-09]   [INFO]   Loading fonts... Font.dat
[02-03-2023_21-55-09]   [INFO]   Lazy loading: 1
[02-03-2023_21-55-09]   [INFO]   Loading custom palettes from ruleset...
[02-03-2023_21-55-09]   [INFO]   Making palette backups...
[02-03-2023_21-55-09]   [INFO]   After load.
[02-03-2023_21-55-09]   [INFO]   Loading ended.
[02-03-2023_21-55-09]   [INFO]   Data loaded successfully.
[02-03-2023_21-55-09]   [INFO]   Loading language...
[02-03-2023_21-55-09]   [INFO]   Language loaded successfully.
[02-03-2023_21-55-09]   [INFO]   OpenXcom started successfully!
[02-03-2023_21-55-09]   [INFO]   Playing flx, 320x200, 890 frames
[02-03-2023_21-55-09]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[02-03-2023_21-55-14]   [INFO]   SDL_mixer initialized successfully.
[02-03-2023_22-05-07]   [FATAL]   OpenXcom has crashed: Soldier STR_ENGINEER not found
Log file: C:/Users/sashaaa/Documents/OpenXcom/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)
[02-03-2023_22-05-16]   [INFO]   SDL_mixer initialized successfully.
[02-03-2023_22-05-16]   [INFO]   Loading data...
[02-03-2023_22-05-16]   [INFO]   Scanning standard mods in ''...
[02-03-2023_22-05-16]   [INFO]   Scanning user mods in 'C:/Users/sashaaa/Documents/OpenXcom/'...
[02-03-2023_22-05-16]   [INFO]   FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[02-03-2023_22-05-16]   [INFO]   Active mods:
[02-03-2023_22-05-16]   [INFO]   - From the Ashes v0.0.11
[02-03-2023_22-05-17]   [INFO]   Loading begins...
[02-03-2023_22-05-17]   [INFO]   Pre-loading rulesets...
[02-03-2023_22-05-17]   [INFO]   Loading vanilla resources...
[02-03-2023_22-05-17]   [INFO]   Loading rulesets...
[02-03-2023_22-05-17]   [WARN]   Mixed area types (point vs non-point), region: RESISTANCE_FARM_START_ZONE, zone: 0, area: 2
[02-03-2023_22-05-17]   [WARN]   Mixed area types (point vs non-point), region: RESISTANCE_FARM_START_ZONE, zone: 0, area: 5
[02-03-2023_22-05-17]   [WARN]   Mixed area types (point vs non-point), region: RESISTANCE_SCIENTIST, zone: 0, area: 5
[02-03-2023_22-05-17]   [WARN]   Mixed area types (point vs non-point), region: STR_AMPHIBIAN_TERROR, zone: 0, area: 17
[02-03-2023_22-05-17]   [WARN]   Mixed area types (point vs non-point), region: STR_SWARMID_JUNGLE_TERROR, zone: 0, area: 17
[02-03-2023_22-05-17]   [INFO]   Loading rulesets done.
[02-03-2023_22-05-17]   [INFO]   Loading fonts... Font.dat
[02-03-2023_22-05-17]   [INFO]   Lazy loading: 1
[02-03-2023_22-05-18]   [INFO]   Loading custom palettes from ruleset...
[02-03-2023_22-05-18]   [INFO]   Making palette backups...
[02-03-2023_22-05-18]   [INFO]   After load.
[02-03-2023_22-05-18]   [INFO]   Supressed Error for 'STR_CIVILIAN_HUNTER': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18]   [INFO]   Supressed Error for 'STR_FEMALE_CIVILIAN_FARMER': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18]   [INFO]   Supressed Error for 'STR_FREE_SPOT': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18]   [INFO]   Supressed Error for 'STR_MAD_DOGE': This unit has a corresponding item to recover, but still isn't recoverable. Reason: (the first 'corpseBattle' item of the unit's armor is marked with 'recover: false'). Consider marking the unit with 'liveAlien: ""'.
[02-03-2023_22-05-18]   [INFO]   Supressed Error for 'STR_MALE_CIVILIAN_FARMER': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18]   [INFO]   Supressed Error for 'STR_MALE_MILITIA_CITIZEN': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18]   [INFO]   Supressed Error for 'STR_MALE_POLICE': This unit can be recovered (in theory), but there is no corresponding item to recover.
[02-03-2023_22-05-18]   [INFO]   Loading ended.
[02-03-2023_22-05-18]   [WARN]   Image Resources/Weapons/Earthbound/Tinkering/handob_Railgun.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18]   [WARN]   Image Resources/Weapons/Earthbound/Tinkering/handob_Railgun_Slug.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18]   [WARN]   Image Resources/Weapons/Earthbound/General/handob_GrenadeLauncher.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18]   [WARN]   Image Resources/Weapons/Earthbound/General/handob_GrenadeLauncher_HE_Clip.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18]   [WARN]   Image Resources/Weapons/Earthbound/General/handob_GrenadeLauncher_I_Clip.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18]   [WARN]   Image Resources/Weapons/Earthbound/General/handob_GrenadeLauncher_Smoke_Clip.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-03-2023_22-05-18]   [WARN]   Image Resources/Weapons/Earthbound/Special/floorob_Baseball_Bat.png (from lodepng) has incorrect transparent color index 20 (instead of 0).
[02-03-2023_22-05-18]   [INFO]   Data loaded successfully.
[02-03-2023_22-05-18]   [INFO]   Loading language...
[02-03-2023_22-05-18]   [INFO]   Language loaded successfully.
[02-03-2023_22-05-18]   [INFO]   OpenXcom started successfully!
[02-03-2023_22-05-18]   [INFO]   Playing flx, 320x200, 211 frames
[02-03-2023_22-05-20]   [INFO]   SDL_mixer initialized successfully.
[02-03-2023_22-05-23]   [FATAL]   A fatal error has occurred: Soldier STR_ENGINEER not found
[02-03-2023_22-05-23]   [FATAL]   0x671c40 OpenXcom::CrossPlatform::stackTrace(void*)
[02-03-2023_22-05-23]   [FATAL]   0x672ab0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[02-03-2023_22-05-23]   [FATAL]   0x41c880 exceptionLogger()
[02-03-2023_22-05-23]   [FATAL]   0xd31310 MPEGaction::MPEGaction()
[02-03-2023_22-05-23]   [FATAL]   0xf5d5f0 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[02-03-2023_22-05-23]   [FATAL]   0xf632e0 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[02-03-2023_22-05-23]   [FATAL]   0xe19fd0 OpenXcom::RuleSoldier* OpenXcom::Mod::getRule<OpenXcom::RuleSoldier>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::RuleSoldier*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::RuleSoldier*> > > const&, bool) const
[02-03-2023_22-05-23]   [FATAL]   0x8c0900 OpenXcom::Mod::getSoldier(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool) const
[02-03-2023_22-05-23]   [FATAL]   0x77b3b0 OpenXcom::MasterMind::newGameHelper(int, OpenXcom::GeoscapeState*)
[02-03-2023_22-05-23]   [FATAL]   0x83ff70 OpenXcom::NewGameState::btnOkClick(OpenXcom::Action*)
[02-03-2023_22-05-23]   [FATAL]   0x68edb0 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[02-03-2023_22-05-23]   [FATAL]   0x74f050 OpenXcom::State::handle(OpenXcom::Action*)
[02-03-2023_22-05-23]   [FATAL]   0x68a380 OpenXcom::Game::run()
[02-03-2023_22-05-23]   [FATAL]   0x41c950 SDL_main
[02-03-2023_22-05-23]   [FATAL]   0xb4c3d0 console_main
[02-03-2023_22-05-23]   [FATAL]   0xb4c4f0 WinMain
[02-03-2023_22-05-23]   [FATAL]   ??
[02-03-2023_22-05-23]   [FATAL]   ??
[02-03-2023_22-05-23]   [FATAL]   0x7ffb447926a0 BaseThreadInitThunk
[02-03-2023_22-05-23]   [FATAL]   0x7ffb45fca9d0 RtlUserThreadStart
[02-03-2023_22-05-30]   [FATAL]   OpenXcom has crashed: Soldier STR_ENGINEER not found
Log file: C:/Users/sashaaa/Documents/OpenXcom/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

XPirates and x-com files are installed on the computer

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