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Messages - Cirius

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1
Hooray!

So, mission generation is now functioning. If you try out the new game option it will instantly generate a mission for you and your soldiers.



UFOs are now also being generated, but there's not much variety going on there just yet.

This week's big project is trying to figure out static maps. There's a sewer map in the new build that for some reason is refusing to play ball. If anyone feels like having a look, feel free to dig in and let me know where I'm going wrong...

2
Hit a bit of a brick wall with respect to mission generation. Regardless of what I'm requesting, the game seems insistent on providing me with Sectoids and vanilla ships, regardless of what I'm requesting from the alienMissions ruleset.

If anyone's able to advise what I'm doing wrong here it would be greatly appreciated...

Updated mod is attached for your perusal..

3
Finally figured out where I was going wrong with the UFOPedia palette this weekend, which means I can start bulking out the UFOPedia a little more.

Added the Tornado GR4 - a step-up from the Harrier jump jet that you start with. The Tornado is faster and capable of a longer range than the Harrier, but it's still a great deal more fragile than anything from outer space.


4
Given that it's been about 5 years since I last updated, please see the attached file for the latest version.

PLEASE NOTE: This is a Work in Progress - I have not even started work on the main campaign, but feel free to poke around in the quick battles if you're after a little bit of Doctor Who in your X-COM.

Bugs - Many
Sprites - Unfinished

What time I've had free this weekend I've used to cobble together the mobile conversion units that the cybermen will be using to increase their numbers.


5
This evening's little project, and my first attempt at a 4 tile unit - A WIP Mechonoid.


6
The UNIT Transport truck will be your primary transportation into conflict zones.

A work in progress art-wise, but you can definitely see what I'm going for here.


7
Believe it or not, but I'm actually working on this again!

I'll try and take a look this week about getting it compatible with OXCE for you.

This week has mainly been about getting the mod running again with a version of OpenXcom that's nearly 5 years more advanced than when I previously dabbled with it, plus figuring out how to use the modding tools all over again...

I have, however, managed to cobble together the Defence Drone, for those of you who want to send your own daleks into battle. Cobbled together from a hybrid of dalek and human technology, it's weaker than a real dalek, but still a very capable HWP platform and an ideal scout.


8
"Well if you didn't make it Sergeant, then who did?"


9
After a mysterious stone structure appears from nowhere in a farm in Eastern Europe, UNIT is sent to investigate.


10
Work In Progress / Re: Servitors (wip)
« on: September 14, 2017, 11:47:16 am »
I may be completely wrong, but I think Meridian may have mentioned OXCE allowing multiple sounds? Might be worth checking.

I love the fact that you shy away from using dogs as meat shields, yet have no issue with apparently converting corpses into bio mechanical monstrosities to fulfil the same purpose.

11
I've not done too much on them this week as I've been learning how to make new tilesets to work on the Ufos and other missions.

Off the top of my head, they still need death anims, corpse and inventory items, then a balance pass (along with every other alien I've added...)

12
Davros, you say?

"Repeat after me. Ex...ter...min..."




"Wacca, wacca, wacca..."


13
Behold, the restoration of the daleks.



And yes, there are rather too many chairs in that dalek ship.

14
Do they currently appear in campaign? No they do not.

The campaign is currently completely vanilla, other than a few tweaks and changes to the starting craft and a few texture changes. I'm more concerned at the moment with getting a large selection of units and ships ready before I start working on the campaign. If it's a campaign you're after, you'll probably be waiting a little while I'm afraid, but there's nothing stopping you from trying things out in the quick battle option.

Will they appear in the campaign? Most definitely. At some point. One day. Just not today.

In other news, a new Dalek paradigm has begun.


15
And the answer is...the sentient stones of the Ogri!



Version 0.2 has now been uploaded, and is all about rocks! The terrifying Weeping Angels and the not-quite-so-terrifying-but-still-very-rocky Ogri have now been added to the alien roster.

I've also added rough maps for the Dalek Assault Shuttle and Sontaran Scout. These are placeholders until I've had time to do new tiles for them, but represent the basic layouts of the ships to come.

The download link can be found on the first post of this thread.






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