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Messages - Cirius

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"Well if you didn't make it Sergeant, then who did?"

After a mysterious stone structure appears from nowhere in a farm in Eastern Europe, UNIT is sent to investigate.

Work In Progress / Re: Servitors (wip)
« on: September 14, 2017, 11:47:16 am »
I may be completely wrong, but I think Meridian may have mentioned OXCE allowing multiple sounds? Might be worth checking.

I love the fact that you shy away from using dogs as meat shields, yet have no issue with apparently converting corpses into bio mechanical monstrosities to fulfil the same purpose.

I've not done too much on them this week as I've been learning how to make new tilesets to work on the Ufos and other missions.

Off the top of my head, they still need death anims, corpse and inventory items, then a balance pass (along with every other alien I've added...)

Davros, you say?

"Repeat after me. Ex...ter...min..."

"Wacca, wacca, wacca..."

Behold, the restoration of the daleks.

And yes, there are rather too many chairs in that dalek ship.

Do they currently appear in campaign? No they do not.

The campaign is currently completely vanilla, other than a few tweaks and changes to the starting craft and a few texture changes. I'm more concerned at the moment with getting a large selection of units and ships ready before I start working on the campaign. If it's a campaign you're after, you'll probably be waiting a little while I'm afraid, but there's nothing stopping you from trying things out in the quick battle option.

Will they appear in the campaign? Most definitely. At some point. One day. Just not today.

In other news, a new Dalek paradigm has begun.

And the answer is...the sentient stones of the Ogri!

Version 0.2 has now been uploaded, and is all about rocks! The terrifying Weeping Angels and the not-quite-so-terrifying-but-still-very-rocky Ogri have now been added to the alien roster.

I've also added rough maps for the Dalek Assault Shuttle and Sontaran Scout. These are placeholders until I've had time to do new tiles for them, but represent the basic layouts of the ships to come.

The download link can be found on the first post of this thread.

And today's trivia question for ten points, can anyone identify this rather obscure Doctor Who villain who is soon to be joining the rogue's gallery?

Resources / Re: Some Custom Xcom base Sprites in PNG
« on: August 27, 2017, 12:42:20 pm »
Nice. Very in keeping with vanilla - I shall definitely be stealing some of these for UNIT.

Absolutely no idea why I'd need a cafeteria or a swimming pool, but I want one nonetheless.

Of course!

It's not a perfect effect, but it's about as close as I'm ever going to be able to get in the OpenXcom engine.

The signature strings sound is in though, and they're still creepy as hell in night terror missions. The graphics are obviously a work in progress, but I'm pretty happy with the direction they're going in.

I'm pretty happy with the overall look of them, but will no doubt go back to them for a few tweaks at a later date. They're basically a combination of an Ethereal, female x-com soldier and female civilian sprites, but I don't think they look too bad overall.

Gameplay-wise, you're essentially looking at something of Chryssalid speed but without the zombification mechanics. So, you know, it's probably just best not to blink.

Version 0.1 is now available for download - See original post for link.

In other news, we've just had a rather unexpected delivery to HQ. Did anyone order any statues?

Also in Silver Nemesis a guy was able to defeat the cyber men with gold tipped arrow.

Yes, gold-tipped bullets are pretty much an inevitable addition. I don't think vanilla can cope with additional damage types, so I'll need to move to OXCE at some point down the line.

Love the Ufopaedia entry.

That scene's always been one of my favourites -
I've used it a lot for art references. 

It also holds the honour of being the first Doctor Who episode I ever saw.

Definitely planning on more than one dalek faction eventually, but I'd rather include some other units before increasing the number of daleks further. The current thinking is -

Cushing Movie Era
Time War

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