aliens

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Topics - Tripp

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Suggestions / Avoid excessive first turn reaction fire
« on: June 08, 2013, 02:33:38 am »
Please make this closer to the original x-com by making the alien units start with a random number of time units when they spawn. I basically play with a sacrificial tank that I send to die on the first turn from reaction fire. I think the original they start with random number of TUs from 0 to max to simulate movement before x-com has landed. Patch would be easy I think just add the spendTimeUnits line below in BattlescapeGenerator::addAlien

Code: [Select]
stats->tu += 4 * difficulty * stats->tu / 100;
unit->setTimeUnits(stats->tu);
unit->spendTimeUnits(Random()%stats->tu); https://use whatever random generator you guys usually use
stats->stamina += 4 * difficulty * stats->stamina / 100;

In case nobody understands the connection between TUs and reaction fire 100% TUs means the unit gets a reaction fire chance as soon as an enemy unit enters LOS (at least in the original it did)

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Programming / Battlescape Hotkeys
« on: December 01, 2012, 04:03:28 am »
I've been working on a few modifications to my local version and I have successfully added keyboard scrolling to the battlescape. I could easily extend this to hotkeys like 'A' for aimed shot 'S' for snap 'D' for auto 'K' or 'N' for kneel (haven't decided which I like better) and others. Is the community interested in this kind of thing? What other hotkeys should be added? After some more testing I will probably submit a patch.

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