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Topics - harry

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Released Mods / [HWP] Sectopod HWP V6 OpenXCOM
« on: October 14, 2013, 04:22:13 am »
Hello, after seeing luke83's recoloured Sectopod and the ingame pics of Warboy1982, I was impatient to try them.

I guess I wasn't patient enough and I decided to add them myself in OXCom 0.9.
How hard could it be? All the hard work has already been done, it was just a matter of making a ruleset.

So here's the updated mod, I hope it will spare some people the headaches I gave myself...

***********Update***********

Alright, considering its looks, I put a rocket launcher on the  blue sectopod.
And I recoloured a standard sectopod to differentiate the laser/plasma versions.

I also added a smoke dispenser with 6 smoke cans.

The rocket is slightly less powerful than a hwp fusion ball but has a small blast radius, so it's quite nice if you want to spare civilians or aliens artifacts.
and I like the arc shots, you can shoot above the terrain.

delete the HWP.rul in data/ruleset and the HWP folder in data/ressources, I have updated the filepath and the graphic. (thanks to falko's python skills)


USE THE LATEST NIGHTLY.


It should be balanced and bug free.
Don't hesitate to give advice.

sectopod quick fix:
I forgot to put some sprites for the inventory.
reduce TU and increase reaction time.
now working secondary weapon ammo.

Quote
HWP v6 mod for OpenXcom

Description:

This addon includes
Hovertank/Laser
Sectopod/Laser
Sectopod/Plasma
Sectopod/Rocket

The sectopods have a secondary weapon, a smoke pellets dispenser.
The pellets are buyable.


research needed

Elerium-115, New Fighter Craft
Sectopod Construction (requires a sectopod corpse and sectopod autopsy)

Laser, Plasma Cannon
Blaster/Launcher, Blaster Bomb


manufacture

alloys, elerium and a sectopod corpse

Installation:
Extract to your data folder (.\OpenXcom\Data)

and activate the mod "SECTOPOD_HWP" within the game option.


Credits:
Warboy1982
luke83
Falko

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