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Topics - Rockfish

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Work In Progress / Weapon Rework/Expansion - Version 0.8
« on: July 20, 2014, 08:41:32 pm »
Hellooo, been a while since I have been on this forum.

I have had a bit of extra time lately and I saw the mod support now present in modern OpenXcom and decided to mess around with some sprites... so I made a heap of weapon sprites/ideas.

Conventional Weapons

Heavy Pistol, Carbine (basically unaltered), Squad Automatic Weapon, Designated Marksman Rifle, Man Portable Auto Cannon, Multiple Munition Launcher

Laser:

Laser Pistol, Laser Rifle, Heavy Laser, Snub Nose Laser

Gauss + Advanced Grenade:

Gauss Pistol, Gauss Rifle, Gauss Cannon, Auto Gauss, Advanced Grenade

"Light"/Particle Projectors:

Projector Pistol, Projector Carbine, Dual Particle Projector, Arc Projector (ranged stun)

"Common"/Plasma + Small Launcher:

Plasma PDW, Plasma Rifle, Heavy Plasma, Small Launcher

"Heavy"/Thermal Rifles:

Thermal Rifle, Heavy Thermal, Heavy Launcher

"Long Range"/ Hyper Velocity Flechette:

Flechette Pistol, Light Flechette Rifle, Heavy Flechette Rifle

Next I need to actually figure out how to get them in game, and get them into a tech tree.

Edit: Got all sprites working in game, prealpha unordered sprites here.

Edit2: Version 0.1 (visual replacements only) Now Available Here

Edit2: Version 0.8 (Unbalanced and buggy) Now Available Here

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Work In Progress / WIP Re-imagining the Items
« on: October 08, 2012, 04:56:31 pm »
Hello!

This is mostly a personal project at this point, but I thought I might as well show what I have so far:



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