aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - nullzero

Pages: [1]
1
Offtopic / Xenonauts 2 announced
« on: February 05, 2016, 12:40:02 am »

Riding on the XCOM2 launch wave, Xenonauts developers just announced on Steam that they're working on a sequel

Quote from: Xenonauts@Steam
We have now officially confirmed we are working on Xenonauts 2, and we're currently hoping for a 2017 release for the game!

The full statement and some basic details on the sequel can be read here (with more to follow in the next couple of months): https://www.xenonauts2.com

Thanks to everyone that has supported us by buying the first game - the experience we've gained making it and the feedback received from the community should allow us to create something even better second time around!

It seems they will build it with Unity3D this time.

2
Offtopic / Original X-Com concept art
« on: April 30, 2013, 06:33:43 pm »
I was visiting Julian Gollop's developer blog and guess what I found :) Just had to share it.

https://www.gollopgames.com/2013/04/original-x-com-concept-art.html

3
Suggestions / Load game at battlescape options
« on: July 26, 2012, 10:44:14 pm »
Not that I wan't that much to be flagged as a cheater, but having a load button at the battlescape options menu would really help. Sometimes you load the wrong save and have to abort the mission, go pass the 'terrible' debriefing, go to geoscape, options, just to load the game again, when a simple load button could easily fit on the game options.

 ;D

*cough* *cough*


4
Open Feedback / [solved] Optional pathfinding preview
« on: June 17, 2012, 02:42:10 am »
First, I've been looking at the openxcom site for quite some time, anxious for kind of a playable beta, and what a surprise after compiling the source and finding out that this project was way more advanced than I fought.

So I've been testing the game, and looking for bugs, exploring this and that, and browsing the code. I couldn't find how to activate the "optional pathfinding preview", I tried all sorts of keys, read and reread the readme.txt and changelog, and even saw screenshots and topics about it.

How can we access this? I have just compiled through the latest git [16-06-2012].

Thank you, and keep up the nice work!

Pages: [1]