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Topics - bigwiggy

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Open Feedback / tweaking Chryssalids
« on: February 07, 2025, 06:55:37 am »
Hi all. 
I'd like to tweak Chryssalids in my game my reasoning being that a lid should *NOT* be able to kill/zombify a soldier wearing a suit of flying armor that can sometimes tank even a heavy plasma hit.  I mean yes, the lids are strong as they have 100 or 110 Strength, but even so that's not even twice as strong as a decent soldier so the notion they could somehow just rip through that kind of heavy armor just makes no sense.  At the beginning when you have no armor lids *should* be be lethal and I could see them being able to get through personal armor, but not power or flying suits.  So my question is how do I do that?

If I reduce their Strength stat would that have the desired effect? 
Or if not how would I go about accomplishing this?
Thanks.

2
Open Feedback / A few questions.
« on: January 31, 2025, 09:32:32 pm »
Hi all.  Just a few questions.  First what PSI strength is necessary for a soldier not to be a "PSI wimp"?
This has obviously changed from older versions of the game as I had a soldier with 69 PSI Strength & 60 Bravery, and he was panicked in 3 rounds as every alien PSI attack reduced his morale by around 40.

Also is it no longer possible to kill cyberdiscs with rifles? 
It was ever easy, but in older versions around 12-15  rifle hits could take down a disc.  But I've never been able to do it in Open Xcom, and that's with 20+ hits.  And discs now routinely survive direct hits from large rockets where as that was rare in older versions.  Lastly I also had a really frustrating thing happen as I brought down a terror UFO, but some of the Cyberdiscs wouldn't come out.  So I go in and find that some of them are actually trapped/hung up in the doors on the upper deck.  Considering the doors are only 1 tile the discs can't even fit through them, but the worst part was the only way to even get a shot at them was to look up through the drop chute which was lethal since being trapped and unable to move they had all their movement points.   I try to avoid save scumming, but that was a deal breaker. 

Thanks.

3
Open Feedback / Soldier PSI strength & Skill.
« on: January 24, 2025, 09:03:55 am »
When I start a new game it always displays my soldiers PSI strength & skill right off the bat which I don't want.  Can someone tell me which option or mod controls that?  I've tried turning off "PSI training at any time", "PSI Strength Evaluation" and "PSI Strength Improvement" as I'd rather not know my soldiers PSI stats until I get the PSI-lab.

Or is displaying all stats standard?
Thanks.

4
Open Feedback / UFO base attack detection distance.
« on: January 23, 2025, 09:06:00 pm »
Hi Al.

Just found OpenXcom and I love it as this is what Xcom should have been all along!

But something odd happened as I'm only in early March and I got hit with a base defense mission, yet no UFO's came closer than a few hundred km except for one very small one that did fly right over it but it was going 2200 (full speed.)  So my question is how close does a UFO have to get to detect an X-Com base as what I remember is obviously wrong, or maybe it was changed?

Also my fear now is that since the aliens know where I am I'll get swamped with so many base defense missions the game starts to become to much of a grind as that happened with one of my games back in the day, and I'm a **LONG** way from being able to shoot down alien BB's so I'm wondering if I should just start over.  Thanks.

5
Open Feedback / Game Over
« on: June 27, 2022, 04:27:58 pm »
Hi all.

I'm playing a game of vanilla TFTD, and for some reason the game just ends at the monthly report for September 2040.  Is there a time limit I don't know about? 
The odd thing is I'm doing very well, never lost a funding country, destroyed the two alien artifact sites that appeared, never lost a tactical or terror mission, etc.  I have Mag Ion armor, Psi disruptors and was researching the first new sub based on alien tech but at the monthly review it just says I failed to stop the alien invasion and it's game over.  There are two alien bases that I left as the supply ships that land at them give me a steady supply of zrbite/aqua plastics, if I destroy those before the end of the month will the game continue?  Or can anyone tell me why it's just suddenly game over?

Thanks.


6
Hi.

Just installed Vanilla versions of X-Com UFO Defense and Terror from the Deep from GOG.  Wanted to try OpenXcom but when I try to download the openxcom_git_master_2022_06_07_2003.exe file it gets to 4.something megs, then it just says "failed" and when I check the download file in Firefox it shows up as an incomplete "PART" file.  I also tried downloading it using Microsoft Edge but that didn't work either, but I am able to download the openxcom_git_master_2022_06_07_2003.zip file.

Please advise.
Thanks.

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