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Topics - mg2k22

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The X-Com Files / Battle Rifles all the way
« on: March 09, 2024, 03:39:13 am »
So it‘s already 1999 and my average rifleman /-woman still proudly carries a FN FAL into battle.

Sure, „heavy“ enemies are seen more often as of lately. But for these encountrers, I always have one or two Blackops-or Tactical Snipers in my squad. At the moment, I could upgrade to Blackops Rifles with 40 damage and 15% armor bypass but my 50 years old battle rifles do about 37-40 (with experienced infantry - rookies don‘t fight the tough fights anyway) and 10% armor bypass as well at a much cheaper price so why bother? Besides, I only recently „found“ enough Tritanium to be able to sustainably equip those fancy bullets and I‘d much rather manufacture Cyber Amor and one or two Thunderstorms instead. So I‘ll most likely skip the very few damage points modern Tritanium rifles would give me and (hopefully soon) upgrade from 1950ies heavy rifles to laser rifles directly.

Or is my reasoning off? Please enlighten me if I missed somerhing oder miscalculated!

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The X-Com Files / Random events that can wound agents?
« on: May 14, 2022, 03:37:53 pm »
I'm so excited about this mod that I had some ideas about random events that can send agents to the infirmary for some time. Though I'm most likely not the first one thinking of this. The question is, would this even be technically possible? Things like bio-enhancement or pilot training can make your agents unavailable, too, so maybe the same mechanic could be used in random events?

My reasoning is, that I tend to keep my most important soldiers at home when preparing for an important mission, so that they won't get wounded at the most inconvenient moment and miss all the action. Now, if there were a small (very small, less it affects balance too much I guess) chance of some accident, virus outbreak or whatever happening, it would make things a bit less predictable and therefore maybe more "fun"?

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