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Topics - Rag

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First time trying out the request veteran agents system but I'm wondering if them arriving with higher stats than normal and free medals might have any negative impact on the stat gains they can naturally reach. With things like them not being able to use the gym despite coming in with some stats lower than those in the gym, I did notice an old post mentioning that medals shouldn't effect the natural stat gains so if thats true the free medals shouldn't hinder anything but still worrying if there is any downside with using this system compared to training up fresh agents or if I should just be requesting all of them and ignoring hiring new ones from now on

Also unrelated question, for Promotion 2 weapons I'd like some advice for mid to close range one handed weapons to try with the Xeno Shield. I am using BlackOps Sniper for long range but close range unsure which is best to use. Currently using BlackOps SMG however the shots tend to bounce off armoured cults a lot, working towards Smart Magnums seems like a good alternative but worried their low clip size might be a hinderance. The P-90 has a huge ammo supply but worried the accuracy loss of one handing it makes it less appealing similar to shotguns. Not sure if there is any overall best weapon or something I forgot to try.

Similar to above I'd also like some advice on 1x2 melee choices, so far I've just used combat knives but I remembered being unsure which Tritanium blade to use between the simple knife and scary maths kukri the first time, ending up with kukri for the style points

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The X-Com Files / Sharing / Selling technology?
« on: June 16, 2022, 02:53:18 am »
I am curious what technology people chose to share and which they chose to keep. I also wanted some clarification for M.A.G.M.A. sharing as under each share technology it lists "affects game progression", is it important to make sure to share them due to this or is it not as important as it sounds? I am guessing looking at the wiki it's just due to 1 or 2 more missions but are those important to get?

So far I've only had 2 options to share, I have shared Tritanium and am currently trying to make the decision for selling Sonic technology as the weapons sound nice but the instant money now sounds better? I have seen there is some good looking stuff for sharing the other technology but not sure what is or isn't worth it. But of course since this is XCOM I'm probably going to share everything since what are morals?

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The X-Com Files / Is "farming" cults worth doing?
« on: May 09, 2022, 11:18:40 pm »
So in the base game I often indulged in "farming" an alien base for supply ships and raids, is that also worth doing in this mod with keeping cults active or should I actually be doing XCOM's job properly and forsake the morally questionable funding?

My current example for the question:
Spoiler:
I've just cleared my first Cult HQ and gotten the item needed to research their containment, I've checked the tech tree to see I need to contain all 4 for the next promotion which is making me wonder if I should keep them around until finishing the other Cults for more potential missions (unless theirs get replaced with others) or just take care of them for good once I've captured their special agent like Lo Wo (only one I found so far).

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