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Topics - liberation

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Offtopic / Chaos Gate on GoG.com
« on: July 17, 2015, 09:53:34 pm »
Chaos gate for those not in the know was a iso turn based game based in the 40k universe and was a cracking game! Highly recommended by myself

https://www.gog.com/game/warhammer_40000_chaos_gate

Also Final Liberation has also been released, which just happens to be one of my fav games of all time, even if its not as on topic as Chaos gate  8)

https://www.gog.com/game/final_liberation_warhammer_epic_40000

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Programming / Region labels
« on: May 31, 2015, 02:49:49 pm »
Any chance of adding label support for regions in the same format as countries labelling?

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Work In Progress / [TOTAL CONVERSION] Battle For Mars v0.4.1
« on: May 14, 2015, 09:58:16 pm »
Update by Meridian: updated the latest version v0.4a to run with latest nightly, download v0.4.1 here: https://openxcom.org/forum/index.php/topic,3636.msg114957.html#msg114957

Version 0.33 of Battle for Mars is ready for download

The plan is a tc involving the defence of Mars against some horrible alien types, involving big battles and plenty of death  8) The final Game will have an extensive research tree, a good selection of weapons, armour, maps and aliens. The aliens from UFO wont be used.


Features so far- V0.33 (New items are in red)
1. New globe and regions- 11 of Mars regions have been added, can be seen when setting up new bases and on the graphs screen
2. Standard trooper spacesuit
3. 4 Weapons- not been coded for balance and tu costing as of yet
4. 3 grenades and 1 mine
5. Restructured Ufopedia, now called database
6. Ufopedia articles on items in the game so far
&. New tiles and maps for battlescape, 23 new maps and textures. With 2 different types for North and south hemispheres
9. Alien Missions
10. Countries / Alliances
11. MDF Dropship, new interceptor and 3 craft Weapons
12. Polar tile set
13. 3 new UFO types
14. 3 new alien weapons added, Tachyon Rifle, Heavy Tachyon Rifle and the Tachyon Cannon
15. The first 2 new aliens, the Tauran Alien soldier and the Drone type 1
16. New tile set, a rocky terrain type (terrain type 1)
17. New Geoscape background and menu colouring
18. New basescape, including maps for base defence, which is now a massive battle and good fun
19. New battlescape hud/interface
20. The standard space suit has had a upgrade, includes shoulder and knee pads, looks a lot better IMO
21. More detail on Mars globe
22. Inventory screen sprites for standard spacesuit


Go to New Battles to check out the new base defence mission  ;D, also to note that this has some of the new stuff going into v0.35 which is incomplete and wont effect the normal game but still can be accessed.

The "a" version on this page differs from the version on page 6 only slightly, just adds more Mars maps to the base mission and corrects an error.

Features coming up-

V0.35

- The main campaign has begun. Starting of with monthly battles which the MDF have the chance to take part in.

- Each battle will have at least 3 to 5 missions with the mission scripting picking 1 at random for the player to try and complete.

- Missions types -

1. Search and Destroy (ie artillery, munitions caches etc)
2. Sweep and clear ( clear the way for retreating troops )
3. Hold the line ( fill holes in the battle lines, rear guard actions)
4. Covert Ops ( can be a lot of different types of missions, one example is even fighting the very troops you are supposed to be assisting... you will have your reasons )   

Plenty more planned, just seeing how far the mission scripting can go atm.

As before put into your mod dir, go up to game type and select Battle For Mars  8)

Uses openxcom_git_master_2015_08_27_1136.zip - built 2015-08-27 09:40 and above

EN-US supported only at this time

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Work In Progress / Editing textures.dat
« on: November 14, 2012, 03:13:17 pm »
Hi looking for some advise on editing the textures.dat file so I can make new textures for the globe, I'm hoping to make a new planet for a project of mine. I've used bbtools for various bits but haven't seen any tools for extracting stuff from .dat files.

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