aliens

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Topics - bullitmagnet

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Work In Progress / Real World Weapons
« on: June 28, 2014, 12:24:51 am »
I was thinking that it would be nice to have the weapons changed to real world weapons from each nation that is involved in the funding screen. Be awesome to have a load out with brits holding l85a2's and americans using m4's or something similar.

I know that it dosent really fit into the xcom universe in some respects but it would me the game a little enjoyable to me. also changing the player sprites to look like they are wearing military uniforms, its always bugged me that this military organisation wear jump suits. just pure graphical stuff but would be nice.

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Work In Progress / Tutorial or Guide
« on: June 26, 2014, 12:06:08 pm »
Can someone help with a few things? I want to edit the character sprites and some of the weapons but I am not sure what program to use to do this, other than a paint package of course. Can someone point me in the right direction?

Thanks!

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Builds & Ports / Porting to DS
« on: July 12, 2013, 12:36:45 pm »
Hi, I'm not 100% sure this is the right section to make a request, but thought it fit better than anything else.

Is anyone intersted in porting this to the ds at all, or know if its possible. I think the DS is a good platform form a game like this (and should have many games that are similar in its life).

Thanks :)

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Suggestions / Xcom & TFTD
« on: January 20, 2012, 02:24:42 am »
When I used to play this on the Amiga 1200 (AGA not ECS LOL) I always wondered if there was a way of linking the two games, seeing as I never really thought of TFTD as a sequel, more an expansion or add-on. I was wondering if there could be a way to do this with Open X-Com, shoot down a ufo, if it hits water, the underwater specialists take over.

Course I know this would involve probably a lot of work, but if it could be done it would be cool. Keeping more things under control and also researching both sets of games items and aliens.

Just a thought  :)

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