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Released Mods / Kronos 913 mod 2.0
« on: October 31, 2022, 02:39:15 am »
Current version: https://mod.io/g/openxcom/m/kronos-mof-218
New version of my mod. Many new changes have been added. Plans to add little things
-The main idea of this mod is to make it possible to play with one base, without auxiliary ones. All modules have better characteristics, however, their cost is much higher.
-You cannot produce alien weapons or UFO components. However, you can use trophies and assemble your own ships from them.
-Laser weapons require alien surgery
-Basic interceptors can catch small UFOs
-Flying suits require flyer corpses
-You can kill a randomly captured floater (soldier, navigator, engineer)
-Plasma hovertank equipped with a motion scanner
-Blaster hovertank is equipped with a laser cannon (tank has 2 weapons)
-You can make a hovertank from the wreckage of the Cyberdisk
-Can repair expensive armor and hovertanks
-Significantly more salvaged parts are required to produce hovertanks
-Regular and laser rifles have a built-in shocker
New version of my mod. Many new changes have been added. Plans to add little things
-The main idea of this mod is to make it possible to play with one base, without auxiliary ones. All modules have better characteristics, however, their cost is much higher.
-You cannot produce alien weapons or UFO components. However, you can use trophies and assemble your own ships from them.
-Laser weapons require alien surgery
-Basic interceptors can catch small UFOs
-Flying suits require flyer corpses
-You can kill a randomly captured floater (soldier, navigator, engineer)
-Plasma hovertank equipped with a motion scanner
-Blaster hovertank is equipped with a laser cannon (tank has 2 weapons)
-You can make a hovertank from the wreckage of the Cyberdisk
-Can repair expensive armor and hovertanks
-Significantly more salvaged parts are required to produce hovertanks
-Regular and laser rifles have a built-in shocker