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Topics - spectrefps

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I was wondering about the "ToTime" damage setting for DamageAlter in OXCE. Since it "hurts" (drains?) TU, does the TU loss persist into the enemy's turn or only during X-Com's phase?

For example: Soldier "Rookie Bob" shoots alien with a "Statis Gun" (with a high ToTime damage value) and manages to get a big hit, draining a LOT of TUs from the alien. Since Bob is the last soldier to act on X-Com's turn, the player ends the turn. On the beginning of the alien's turn, will the 'stasis-ed' alien still be low on TUs (since it was hit with that 'ToTime' attack), or does it get 100% TUs at the start of it's turn? I thought ToTime damage would be useful to 'stasis' or time-freeze a unit for one turn, but I'm not sure if it *only* lasts during X-Com's turn or if that alien would still be 'time-drained' during it's turn too.

(please let me know if that sounds confusing, it seems awkward to put that all in words)

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