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XPiratez / Thoughts on hideout planning
« on: March 13, 2020, 05:10:18 am »
In my first game of Piratez I started out with all my hideouts being fairly similar which worked well until mid game. In my next game in version K2 or later I want to start out with a plan for specializing my hideouts. Right now, I'm leaning towards having my first hideout probably in China transitioning to full research and light production. My second hideout in South America (for early global coverage capability) will transition probably to a full training and recovery hideout plus light research and manufacturing. My Arctic and Antarctic strike hideouts will be heavily hangered and be the main mission and intercept hideouts. I plan on having a second training & recovery base very similar to the South America one. The other 3 hideouts will be majorly production focused on either the printer or factory with at least one of them focused on generating cash. These 3 will be single empty hanger hideouts for producing craft or tanks. I probably will have 2 factory hideouts and 1 printer hideout. The red tower will go in one training hideout and the biotech lab in the other. Along with the old earth lab, these 3 facilities are irreplaceable and are the only true labs. I don't want to risk having them all in one research hideout and then lose them on a failed base defense. I'm planning on keeping 2 hangers each on the research and training hideouts if I can and may go as high as 6 on the strike hideouts. Any significantly injured gals or those with that "not so fresh feeling" will be sent to the training & recovery hideouts for quadruple-R, Recuperation, Rest, Relaxation, and Retraining.
This plan is based mostly on my knowledge from version J8. I'm sure it will have to be tweaked for the latest version, and I'm interested in people's opinions on it.
This plan is based mostly on my knowledge from version J8. I'm sure it will have to be tweaked for the latest version, and I'm interested in people's opinions on it.