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Topics - peirceg

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XPiratez / [SCRIPT] Lucky Rabbit's Foot
« on: May 19, 2020, 11:12:01 am »
I would love to see some soldiers having a very small chance of not dying after being killed as long as their corpse was not destroyed. Is this possible with the current engine?

XPiratez / Editing Difficulty
« on: May 09, 2020, 03:06:35 pm »
With these settings editing the piratez global.rul file will I be able to get the extra spawns from superhuman without the malus to campaign and boost to alien stats?

difficultyCoefficient: [0, 0, 1, 1, 1]
aimAndArmorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.0]
  tu: 1
  stamina: 1
  health: 1
  bravery: 1
  reactions: 1
  firing: 1
  throwing: 1
  strength: 1
  psiStrength: 1
  psiSkill: 1
  melee: 1

XPiratez / Reaction vs Melee Enable
« on: May 04, 2020, 09:15:07 am »
Is there any way for to enable reaction shots/strikes with melee weapons against melee weapon strikes? A nice simple edit somewhere?

XPiratez / Truck Turrets
« on: January 20, 2020, 03:03:42 pm »
How can I get the Truck vehicles to spawn two turrets in the correct place? What Co-ords would I have to place them?


XPiratez / Explosion Height
« on: January 04, 2020, 06:21:24 pm »
Is there anyway to change the rules for explosion height? I tried editing the options for openxcom but it just resets it every time i start up xpiratez.

XPiratez / Let the AI take control of your soldiers.
« on: December 17, 2019, 03:00:57 pm »
Is there any way to get the AI to control your troops through debug mode or somesuch?

XPiratez / Allow melee to be reaction able.
« on: April 19, 2019, 03:15:05 pm »
Hi guys,  just wondered if there is a way to make it so you can reaction shot,  counter melee by being hit by any enemy?

Thanks again in advance!

XPiratez / Modding to get all Codex options.
« on: April 08, 2019, 04:03:12 pm »
Before I start a new game for realz I would like to test all the codex options before I really go for it. How do I do that with my current save file? Thanks!

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