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Topics - peirceg

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1
XPiratez / Brutal AI
« on: June 14, 2024, 09:26:54 am »
Is this mod compatible with Brutal AI? If so, I personally think they would go amazingly together!

2
OXCE Support / [Answered] Heal All?
« on: November 05, 2021, 05:50:05 am »
Is there a keyboard shortcut or submod to try and heal wounds on a wounded character? TUs permitting of course.

3
40k / How to stop stopping when I see a new enemy unit
« on: December 17, 2020, 06:19:05 pm »
Is there any edit that i can make that will stop me from stopping when i see an enemy unit? This is not with the Shift l click method, as that will just walk me. I need it to stop stopping on a run,

4
The X-Com Files / Reducing spawn, but keeping the quality
« on: November 25, 2020, 03:33:13 pm »
Hey guys quick question is there any way to keep the difficulty of the overall game, i.e unit stats, but to reduce the spawn of enemies a bit, its a bit of a slog through later levels.

Do I need to use these options?

difficultyCoefficient: [-2, 0, 1, 3, 7]
aimAndArmorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.33]

5
XPiratez / Random Stats on human enemies?
« on: November 21, 2020, 01:00:10 pm »
Is it possible within the limits of the engine to mod random stats on existing enemies?

6
XPiratez / Modding fire damage from burning tiles
« on: October 12, 2020, 06:17:52 pm »
Is there way to mod fire damage from burning tiles? current damage is a bit anemic.

7
XPiratez / [SCRIPT] Lucky Rabbit's Foot
« on: May 19, 2020, 11:12:01 am »
I would love to see some soldiers having a very small chance of not dying after being killed as long as their corpse was not destroyed. Is this possible with the current engine?

8
XPiratez / Editing Difficulty
« on: May 09, 2020, 03:06:35 pm »
With these settings editing the piratez global.rul file will I be able to get the extra spawns from superhuman without the malus to campaign and boost to alien stats?

difficultyCoefficient: [0, 0, 1, 1, 1]
aimAndArmorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.0]
statGrowthMultipliers:
  tu: 1
  stamina: 1
  health: 1
  bravery: 1
  reactions: 1
  firing: 1
  throwing: 1
  strength: 1
  psiStrength: 1
  psiSkill: 1
  melee: 1

9
XPiratez / Reaction vs Melee Enable
« on: May 04, 2020, 09:15:07 am »
Is there any way for to enable reaction shots/strikes with melee weapons against melee weapon strikes? A nice simple edit somewhere?

10
XPiratez / Truck Turrets
« on: January 20, 2020, 03:03:42 pm »
How can I get the Truck vehicles to spawn two turrets in the correct place? What Co-ords would I have to place them?

thx.

11
XPiratez / Explosion Height
« on: January 04, 2020, 06:21:24 pm »
Is there anyway to change the rules for explosion height? I tried editing the options for openxcom but it just resets it every time i start up xpiratez.

12
XPiratez / Let the AI take control of your soldiers.
« on: December 17, 2019, 03:00:57 pm »
Is there any way to get the AI to control your troops through debug mode or somesuch?

13
XPiratez / Allow melee to be reaction able.
« on: April 19, 2019, 03:15:05 pm »
Hi guys,  just wondered if there is a way to make it so you can reaction shot,  counter melee by being hit by any enemy?

Thanks again in advance!

14
XPiratez / Modding to get all Codex options.
« on: April 08, 2019, 04:03:12 pm »
Before I start a new game for realz I would like to test all the codex options before I really go for it. How do I do that with my current save file? Thanks!

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