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Topics - Zesty

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OXCE Suggestions OK / [Suggestion] ETA for ground missions
« on: November 05, 2023, 04:03:33 pm »
It'd be nice if we could get a predicted arrival time when launching a craft and (more importantly) a day/night indicator for when arrival will be.

Something like:

Target: Landing Site-X
ETA: 2 hours (put the icon for night missions here if it will be during night)

2
Sprinting (holding ctrl for movement) and pathing through doors gives an inaccurate (over) estimate of the TUs that will be left when the movement is more than 1 step. Can be seen very easily in OG TFTD on the starting triton. Seems to apply only to the automatic doors that close at the end of the turn rather than doors that stay open. Remaining Energy is also off.



3
Open Feedback / UFO interception questions
« on: September 07, 2020, 10:10:21 pm »
Hello. Long time X-Com player here. Wondering about a few things:

1. What all goes into deciding whether a UFO gets away during interception? It seems like all x-com craft always close in to combat range at the same rate regardless of the x-com craft's speed, regardless of the UFO's current speed on the map, and that UFOs then simply escape at a semi-random time. What factors go into this?

2. Is there any good way to guess whether a UFO will land or not? Sometimes I see UFOs slow down and stay very low but never land. Obviously assaulting intact UFOs is preferred but its quite annoying when you let one get away because you were waiting for a landing. Is there any giveaway that a UFO is on a mission that involves landing vs. just scanning around?

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