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Topics - ThunderFromAbove

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1
Hi folks,

hopefully there`s someone who can help me with my problem, that suddenly has arisen. Please forgive me, if this is the wrong forum...

So far the game ran quite smoothly. But at the turning of May 31st to June 1st it crashes again and again. The error message reads as follows:

"OpenXcom has crashed. Segmentation fault. This usually indicates something missing in a mod. More details here: E:\OpenXcom\user\openxcom.log
If this error was unexpected, please report it to the developers"


Well... Yes, it was "unexpected" - and also quite annoying. I attach the log file (to me the content of the file doesn`t mean anything).

I even tried to completely reinstall the game (using the newest availlable nightly 2018_11_22_0509.zip). Unfortunately it didn`t cure the problem: After loading the latest savegame and progress towards the turning of month May: The game still crashes.  :(

Any idea what I can do? I`d hate to start a new game, because I´ve already invested a lot of time to bring my troops to the present level of experience. Do you need any more information to narrow down the problem? But please be "patient", as I´m not very versed with the technical side of computers.... I`m always extremely happy, if everthing runs smoothly without any need of manual interference from me... (shame on me...!)   :-[

Thanks a lot in advance for any useful advice!
Kind regards
Thunder

2
Open Feedback / can`t destroy power source with laser rifle
« on: September 24, 2018, 01:16:38 am »
Hi folks,
I just try to milk a snakeman base and this time got lucky to get a base layout with two power sources. Of course I´d like to capture the Elerium (without destroying the whole base...) but I found it impossible to "kill" the power sources with laser rifles. I have one PS encircled with 6 troopers and each of it takes 3 autoshots  (which makes a total of 54 hits during one turn - and I tried this for several turns....!) but don`t get any results! With heavy plasma it needs only one shot and it produced the desired Elerium-crystal. I may be wrong (as I played the vanilla version a looooooong time ago....!) but I thought, that I could destroy a PS in those "old days"" also with a laser rifle. Did I miss something? Thanks!
Kind regards
Thunder

3
Hi folks,

hopefully someone is able to "enlighten" me concerning a stange problem now first encountered. During my current mission I suddenly found out, that I can`t revive stunned aliens anymore! In previous missions I moved one of my soldiers (holding a med-kit in one hand) directly over the stunned alien on the ground and gave stimulants until it became "alive" again. Now, in my current mission, it doesn`t work anymore at all!  :'( If I try to use stimulants on a stunned alien "under" my soldier I constantly get the message in red "Nobody is there!" (thats only a rough translation of the shown message, as I play the German version, but I think that you know what I mean...)

Just in case, that you are wondering, why I want to revive a stunned alien at all: Since I came across openXcom recently for the first time, I also use some of the offered mods. In doing so, I found a real mean and devious way of improving the stats of the soldiers quite quickly by using the mod "Airsoft Pistol". It does 0 (zero) damage and therefore I can shoot a whole ammo clip (22 shots) with all of my soldiers at the unarmed alien without killing it and gain up to 6 points (!) increase both at reaction and firing accuracy per mission on each and every soldier! As stated before: I know, it`s very mean and "dirty", but also very effective....!  8)

Any idea, what could be the reason for this sudden strange behavior of the game??? BTW: I also use recently (among some other - but small - mods) the TerrainPack 4.1 and YetMoreUFOs (for different floor-plans of the alien crafts) and a mod with an additional scout drone.

Kind regards
Thunder

4
Help / Problems with mod TerrainPack 4.1
« on: September 15, 2018, 09:02:40 pm »
Hi folks,

sorry to pester already again....  ;)  I just tried out the TerrainPack 4.1 and seem to have found a "problem". Although I really liked the alternativ landscapes in this mod, that I have seen so far, I`m kind of stuck now. It`s a recovery mission of a shot down large scout-UFO and it takes place in a forested area with LOTS of water in it. The problem now is, that because of those many mini-lakes it is impossible to reach the other side of the map! The "connecting" land-tiles are so narrow that my soldiers (no flying suits yet...!) can`t walk on them. I already tried to shoot up all additional restricting trees / bushes etc. but still can`t find any way to the UFO on the other side of the landing site of my Skyranger!  :'( Any suggestions? Apart from reloading the mission altogether to get a different terrain, of course....  ;) Does it happen often, that a map is generated, that prevents to complete the mission? Can I avoid this situation in future missions? Thanks in advance!
Kind regards
Thunder

5
Help / problems to add a mod (BirdofPrey UFO)
« on: September 09, 2018, 09:51:35 pm »
Hi folks,

hopefully some friendly soul is willing and able to help a newcomer into the (exciting...!) world of OpenXcom.

Many, many years ago I played weeks upon weeks of (vanilla) UFO - Enemy Unknown (german version). Now I came across OpenXcom for the first time and am (again...) hooked on this old but excellent game. I choose the nightly version und so far I´m really happy with all those already integrated improvements from the original game. I´m especially grateful that the 80 items restriction has been deleted...  ;) At first I tried milestone 1.0 but de-installed it again, because of the limited language-options (only british or american english). But Nightly works perfectly also in german language, which makes it considerably easier to play, although my english is not too bad (only a bit "rusty"....  ;) )

I have already browsed excessively through existing mods. Although I don`t want to change the "feel" of the original game too much, some small changes would be nice to have. For example I`d like to implement the additional large scout ship in shape of an klingon Bird of Prey. But I´m not sure where to copy the files of the mod, because of the changed file-structure of the Nightly-Version. In my installation (movable version) I can`t find a folder named "data" where the new files / folders of the mod are supposed to be copied to. Or maybe I only missunderstand the readme file...?  :'(

Is there a (hopefully easy....!) way to implement this cool new UFO design into Nightly-Version?

I`d be also interested in trying out the AwsomeGuns 1.6 mod. I copied the folder of the mod from the zip-file into OpenXcom/user/mods. I could also enable this mod from the option menu. But I don`t see any changes made to the game that I loaded. I don`t get any additional options for new research and I can`t order any new weapon so far. Any idea, what I did "wrong"?

Many thanks in advance for any helpful reply!
Kind regards
Thunder

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