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XPiratez / Hideout defence tinkering
« on: July 08, 2023, 06:33:20 am »
Hello everyone
I want to modify how the lowest map level of hideout/ base defense missions works (one filled with slowing green "sludge"), as enemies getting stuck there ruins all the fun (for me at least) from otherwise exciting mission. Questions are:
1) can I change the code to remove it completely? pedia article https://xpedia.netlify.app/##XBASE mentions "tunnel Data : level : 2" - maybe if I change it to 1 the level won't spawn? Where do I find the code line for it?
2) Where do I find code for the green sludge's stats? If I can make it cause damage every turn, like fire tiles do, it would also solve the problem.
I want to modify how the lowest map level of hideout/ base defense missions works (one filled with slowing green "sludge"), as enemies getting stuck there ruins all the fun (for me at least) from otherwise exciting mission. Questions are:
1) can I change the code to remove it completely? pedia article https://xpedia.netlify.app/##XBASE mentions "tunnel Data : level : 2" - maybe if I change it to 1 the level won't spawn? Where do I find the code line for it?
2) Where do I find code for the green sludge's stats? If I can make it cause damage every turn, like fire tiles do, it would also solve the problem.