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Playthroughs / Strict Rules Runthrough Of UFO: Enemy Unknown (Using OpenXCOM)
« on: July 17, 2018, 12:57:04 am »
Strict Rules Runthrough Of UFO: Enemy Unknown (Using OpenXCOM)
Difficulty: Superhuman with Ironman on
Self-Imposed Rules:
1 - Every Life Is Sacred
XCOM will endeavour to keep every recruit alive.
(Practical Terms: no using rookies as "cheap scouts", no suicide tactics, no "accidents" for bad/psi-weak troops. Death will happen of course but every attempt must be made to avoid it)
2 - No Man Left Behind
XCOM recruits are a band of brothers!
(Practical Terms: XCOM cannot abandon ANY mission if a living soldier is off the craft, EXCEPT if the soldier has been successfully mind-controlled three times or more)
3 - No Surrender To Terrorists
Terrorism is worse than war, and XCOM will not countenance ignoring it.
(Practical Terms: XCOM MUST attend all terror sites. XCOM cannot abandon a terror mission for ANY reason: it's do or die!)
4 - Mental Health Has No Stigma
XCOM will care about the mental health of its soldiers.
(Practical Terms: No more than 2 psi-amps per mission. XCOM will predict grave long-term mental issues for psi-amp troops and will limit them to a "needs-must" basis)
5 - Care For The Environment
XCOM will not destroy the planet in order to save it.
(Practical Terms: all FUSION weapons (tanks/craft/defences) are BANNED by XCOM. Maximum of 8 blaster bombs on each mission)
6 - Defend The Earth
XCOM will make sure Earth is safe before taking on the aliens elsewhere.
(Practical Terms: XCOM must have 6 viable bases before researching Cydonia Or Bust. A minimum viable base contains a hangar with at least a sufficiently armed interceptor, a stores, a living quarters, and at least 16 soldiers, who must have enough equipment if attacked so as not to make a mockery of rule #1)
7 - Fight Like Professionals
XCOM will not use "wacky" tactics in battle
(Practical Terms: no "grenade relays", no using pistols JUST to train reactions...and any/all other "cheesy" tactics. Basically: no cheese)
8 - There Is No God
XCOM will fight the aliens on their terms, with no omniscient assistance.
(Practical Terms: XCOM will not use any external methods to track down that "one last alien" on a mission...it's the hard way only)
9 - Wait Until You See The Whites Of Their Eyes
XCOM will not "hope" they get lucky.
(Practical Terms: XCOM will not fire blasters blindly to "hopefully" destroy a base/Cydonia: the destruction must be verified by line of sight)
10 - Be Strict And Honorable
XCOM will be true to its principles.
(Practical Terms: there are ZERO exceptions to rules #1 -#9...no "oh just this once" kinda things. No. Exceptions. Period.)
...
I know there is a tendency to do video based "Lets Plays" in 2018, but I will be writing mine (oldskool!) with accompanying screenshots.
Difficulty: Superhuman with Ironman on
Self-Imposed Rules:
1 - Every Life Is Sacred
XCOM will endeavour to keep every recruit alive.
(Practical Terms: no using rookies as "cheap scouts", no suicide tactics, no "accidents" for bad/psi-weak troops. Death will happen of course but every attempt must be made to avoid it)
2 - No Man Left Behind
XCOM recruits are a band of brothers!
(Practical Terms: XCOM cannot abandon ANY mission if a living soldier is off the craft, EXCEPT if the soldier has been successfully mind-controlled three times or more)
3 - No Surrender To Terrorists
Terrorism is worse than war, and XCOM will not countenance ignoring it.
(Practical Terms: XCOM MUST attend all terror sites. XCOM cannot abandon a terror mission for ANY reason: it's do or die!)
4 - Mental Health Has No Stigma
XCOM will care about the mental health of its soldiers.
(Practical Terms: No more than 2 psi-amps per mission. XCOM will predict grave long-term mental issues for psi-amp troops and will limit them to a "needs-must" basis)
5 - Care For The Environment
XCOM will not destroy the planet in order to save it.
(Practical Terms: all FUSION weapons (tanks/craft/defences) are BANNED by XCOM. Maximum of 8 blaster bombs on each mission)
6 - Defend The Earth
XCOM will make sure Earth is safe before taking on the aliens elsewhere.
(Practical Terms: XCOM must have 6 viable bases before researching Cydonia Or Bust. A minimum viable base contains a hangar with at least a sufficiently armed interceptor, a stores, a living quarters, and at least 16 soldiers, who must have enough equipment if attacked so as not to make a mockery of rule #1)
7 - Fight Like Professionals
XCOM will not use "wacky" tactics in battle
(Practical Terms: no "grenade relays", no using pistols JUST to train reactions...and any/all other "cheesy" tactics. Basically: no cheese)
8 - There Is No God
XCOM will fight the aliens on their terms, with no omniscient assistance.
(Practical Terms: XCOM will not use any external methods to track down that "one last alien" on a mission...it's the hard way only)
9 - Wait Until You See The Whites Of Their Eyes
XCOM will not "hope" they get lucky.
(Practical Terms: XCOM will not fire blasters blindly to "hopefully" destroy a base/Cydonia: the destruction must be verified by line of sight)
10 - Be Strict And Honorable
XCOM will be true to its principles.
(Practical Terms: there are ZERO exceptions to rules #1 -#9...no "oh just this once" kinda things. No. Exceptions. Period.)
...
I know there is a tendency to do video based "Lets Plays" in 2018, but I will be writing mine (oldskool!) with accompanying screenshots.