Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Beezertheturnip

Pages: [1]
1
The X-Com Files / Spider Nest confusion.
« on: December 19, 2019, 07:43:04 pm »
Gave this a try after a long hiatus, and it's been 3 whole days until I ran into something that has me stuck or at least confused.

Got a Spider Nest mission in Ankara. Go in, shoot all the spiders topside, and then get to the unexpected part 2 where you crawl around in the Spider's nest looking for the queen. Down go the assault rifles, up come the pistols and flashlights, and after stumbling around and shooting many spiders, I find what I believe is the queen, a plus size monster who takes up more than one tile. I shot her a bunch of times, and she went down, but the mission isn't ending. I think I've killed all the spiders, but I can't seem to figure out how to close the case; sending everyone back to the green tiles and aborting gives me a "Case not closed", but there doesn't seem to be anything else to do.

Any help guys?

2
The X-Com Files / Asylum Apparations mission.
« on: June 27, 2018, 03:19:25 am »
So, I downloaded this mod and am playing it for the first time, still kind of fumbling my way around with it. Anyway, while I've generally been fairly successful with the new curveballs the mod has been throwing my way, this one has been kicking my ass.

What inevitably happens is I spread my guys out, start clubbing people with the electric clubs, knocking out those pillar things and the green globs. They retaliate with their psychic attacks. I never get any morale back because I keep knocking enemies out instead of killing them, eventually leading into paralysis of my 5 man teams.

Are there any lethal weapons that actually work you can take along? I've been able to take Magnums with me, but they seem to be completely ineffective against the enemies you face.


Pages: [1]